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Are there any open source, hardware-accelerated crossplatform physics libraries with C++ bindings?

I'm working on a game using OpenGL and C++. I would really like hardware accelerated physics, but cross-platform. Is there anything out there, maybe implemented in OpenCL?

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Max Avatar asked Oct 10 '22 16:10

Max


1 Answers

The Bullet physics library is an excellent choice. It's a C++ library, with comprehensive OpenGL demos, and supports OpenCL acceleration.

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Brett Hale Avatar answered Oct 13 '22 10:10

Brett Hale