void Foo(float a){} //1 void Foo(double a){} //2 overloaded Foo(1.0f); //calls function 1 Foo(1.0 /*double numeric suffix?*/); //calls function 2
If not, is a cast the only way this can be achieved? I am mainly interested in ensuring double precision math during certain operations, etc:
ulong j; double v; j = /*some value*/; if(j>0UL) v = 1.0 / j; //if 1.0 is set as a float by the compiler then //could it be likely we lose some precision here //if a double would allow for more precision? Is //a cast the only means of ensuring double precision?
Other tips on allowing the compiler to auto-determine the types during an operation would be helpful.
In C and related programming languages, long double refers to a floating-point data type that is often more precise than double precision though the language standard only requires it to be at least as precise as double . As with C's other floating-point types, it may not necessarily map to an IEEE format.
To begin, numeric suffixes are also called literal number suffixes. They are hints to the compiler that a literal number is of a certain type. Literal Recall that "literal" means a value hard-coded into your program. The letters are appended to the end of the literals.
The C++ double should have a floating-point precision of up to 15 digits as it contains a precision that is twice the precision of the float data type. When you declare a variable as double, you should initialize it with a decimal value. For example, 3.0 is a decimal number.
%Lf format specifier for long double %lf and %Lf plays different role in printf. So, we should use %Lf format specifier for printing a long double value.
A suffix is unnecessary in C++. Any floating point value which lacks the 'f' suffix will be typed to the compiler type double by default.
Reference: http://en.wikipedia.org/wiki/C_0x
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