A while ago I read the Mocks Aren't Stubs article by Martin Fowler and I must admit I'm a bit scared of external dependencies with regards to added complexity so I would like to ask:
What is the best method to use when unit testing?
Is it better to always use a mock framework to automatically mock the dependencies of the method being tested, or would you prefer to use simpler mechanisms like for instance test stubs?
Stub: a dummy piece of code that lets the test run, but you don't care what happens to it. Substitutes for real working code. Mock: a dummy piece of code that you verify is called correctly as part of the test. Substitutes for real working code.
Only use a mock (or test double) “when testing things that cross the dependency inversion boundaries of the system” (per Bob Martin). If I truly need a test double, I go to the highest level in the class hierarchy diagram above that will get the job done. In other words, don't use a mock if a spy will do.
Mocking is a process used in unit testing when the unit being tested has external dependencies. The purpose of mocking is to isolate and focus on the code being tested and not on the behavior or state of external dependencies.
Because mocks are for unmanaged dependencies only, and because controllers are the only code working with such dependencies, you should only apply mocking when testing controllers—in integration tests. Don't use mocks in unit tests. The number of mocks used in a test is irrelevant.
As the mantra goes 'Go with the simplest thing that can possibly work.'
Avoid using mocks always because they make tests brittle. Your tests now have intricate knowledge of the methods called by the implementation, if the mocked interface or your implementation changes... your tests break. This is bad coz you'll spend additional time getting your tests to run instead of just getting your SUT to run. Tests should not be inappropriately intimate with the implementation.
So use your best judgment.. I prefer mocks when it'll help save me writing-updating a fake class with n>>3 methods.
Update Epilogue/Deliberation:
(Thanks to Toran Billups for example of a mockist test. See below)
Hi Doug, Well I think we've transcended into another holy war - Classic TDDers vs Mockist TDDers. I think I'm belong to the former.
I generally prefer to use mocks because of Expectations. When you call a method on a stub that returns a value, it typically just gives you back a value. But when you call a method on a mock, not only does it return a value, it also enforces the expectation that you set up that the method was even called in the first place. In other words, if you set up an expectation and then don't call that method, an exception gets thrown. When you set an expectation, you are essentially saying "If this method doesn't get called, something went wrong." And the opposite is true, if you call a method on a mock and did not set an expectation, it will throw an exception, essentially saying "Hey, what are you doing calling this method when you didn't expect it."
Sometimes you don't want expectations on every method you're calling, so some mocking frameworks will allow "partial" mocks that are like mock/stub hybrids, in that only the expectations you set are enforced, and every other method call is treated more like a stub in that it just returns a value.
One valid place to use stubs I can think of off the top, though, is when you are introducing testing into legacy code. Sometimes it's just easier to make a stub by subclassing the class you are testing than refactoring everything to make mocking easy or even possible.
And to this...
Avoid using mocks always because they make tests brittle. Your tests now have intricate knowledge of the methods called by the implementation, if the mocked interface changes... your tests break. So use your best judgment..<
...I say if my interface changes, my tests had better break. Because the whole point of unit tests is that they accurately test my code as it exists right now.
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