On Windows, it's easy to install the Clang tools. Just grab the “Clang compiler for Windows,” an optional component of the “Desktop development with C++” workload. This will install everything you need to develop with Clang on Windows. You can also install your own copy of Clang/LLVM or even build it from source.
TL;DR: Clang is highly compatible to GCC - just give it a go. In most cases, Clang could be used as a GCC drop in replacement ( clang and clang++ are "GCC compatible drivers").
Clang is compatible with GCC. Its command-line interface shares many of GCC's flags and options. Clang implements many GNU language extensions and compiler intrinsics, some of which are purely for compatibility.
MinGW is a compiler system based on the GNU GCC and Binutils projects that compiles and links code to be run on Win32 (Windows) systems. It provides C, C++ and Fortran compilers plus other related tools.
Yes, for C code Clang and GCC are compatible (they both use the GNU Toolchain for linking, in fact.) You just have to make sure that you tell clang to create compiled objects and not intermediate bitcode objects. C ABI is well-defined, so the only issue is storage format.
C++ is not portable between compilers in the slightest; different compilers use different virtual table calls, constructors, destruction, name mangling, template implementations, etc. As a rule you should assume objects from one C++ compiler will not work with another.
However yes, at the time of writing Clang++ is able to use GCC/C++ compiled libraries as well; I recently set up a rig to compile C++ programs with clang using G++'s standard runtime library and it compiles+links just fine.
I don't know the answer, but slide 10 in this presentation seems to imply that the ".o" files produced by llvmgcc contain LLVM bytecode (.bc) instead of the usual target-specific object code, so that link-time optimization is possible. However, the LLVM linker should be able to link LLVM code with code produced by "normal" GCC, as the next slide says "link in native .o files and libraries here".
LLVM is a Linux tool, I have sometimes found that Linux compilers don't work quite right on Windows. I would be curious whether you get it to work or not.
I use -m i386pep when linking clang's .o files by ld. llvm's devotion to integrating with gcc is seen openly at http://dragonegg.llvm.org/ so its very intuitive to guess llvm family will greatly be cross-compatible with gcc tool-chain.
Sorry - I was coming back to llvm after a break, and have never done much more than the tutorial. First time around, I kind of burned out after the struggle getting LLVM 2.6 to build on MinGW GCC - thankfully not a problem with LLVM 2.7.
Going through the tutorial again today I noticed in Chapter 5 of the tutorial not only a clear statement that LLVM uses the ABI (Application Binary Interface) of the platform, but also that the tutorial compiler depends on this to allow access to external functions such as sin and cos.
I still don't know whether the compatible ABI extends to C++, though. That's not an issue of call conventions so much as name mangling, struct layout and vtable layout.
Being able to make C function calls is enough for most things, there's still a few issues where I care about C++.
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