I suppose this could apply to any dynamic language, but the one I'm using is JavaScript. We have a situation where we're writing a couple of controls in JavaScript that need to expose a Send() function which is then called by the page that hosts the JavaScript. We have an array of objects that have this Send function defined so we iterate through the collection and call Send() on each of the objects.
In an OO language, if you wanted to do something similar, you'd have an IControl interface that has a Send() function that must be implemented by each control and then you'd have a collection of IControl implementations that you'd iterate through and call the send method on.
My question is, with JavaScript being a dynamic language, is there any need to define an interface that the controls should inherit from, or is it good enough to just call the Send() function exposed on the controls?
Interfaces are capable of describing the wide range of shapes that JavaScript objects can take. In addition to describing an object with properties, interfaces are also capable of describing function types. To describe a function type with an interface, we give the interface a call signature.
We need interfaces : To achieve total abstraction. To achieve security. Java doesn't allow multiple inheritance but it can be achieved by implementing multiples interfaces.
When discussing these principles in the book, I regularly encourage the reader to add more interfaces to their classes, to make the overall design of the package or application more flexible. However, not every class needs an interface, and not every interface makes sense.
Provides communication − One of the uses of the interface is to provide communication. Through interface you can specify how you want the methods and fields of a particular type.
Dynamic languages often encourage Duck Typing, in which methods of the object dictate how it should be used rather than an explicit contract (such as an interface).
This is the same for PHP; you don't really need interfaces. But they exist for architectural needs. In PHP, you can specify type hints for functions which can be useful.
Second, an interface is a contract. It's a formal contract that all objects from this interface have those functions. Better to ensure that your classes meet those requirements than to remember: "mm, this class has isEnabled()
but the other one is checkIfEnabled()
". Interfaces help you to standardise. Others working on the derived object don't have to check whether the name is isEnabled
or checkIfEnabled
(better to let the interpreter catch those problems).
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