Types representing numbers, characters and strings implemented using structures in swift.
An excerpt from the official documentation:
Data types that are normally considered basic or primitive in other languages—such as types that represent numbers, characters, and strings—are actually named types, defined and implemented in the Swift standard library using structures.
Does that mean the following:
Int Float String // etc
... are not considered as primitives?
In Java, int is a primitive data type, while Integer is a Wrapper class. int , being a primitive data type has less flexibility. We can only store the binary value of an integer in it. Since Integer is a wrapper class for int data type, it gives us more flexibility in storing, converting and manipulating integer data.
In JavaScript, a primitive (primitive value, primitive data type) is data that is not an object and has no methods or properties. There are 7 primitive data types: string.
The string data type is a non-primitive data type but it is predefined in java, some people also call it a special ninth primitive data type. This solves the case where a char cannot store multiple characters, a string data type is used to store the sequence of characters.
Yes and no...
As other answers have noted, in Swift there's no difference at the language level between the things one thinks of as "primitives" in other languages and the other struct types in the standard library or the value types you can create yourself. For example, it's not like Java, where there's a big difference between int
and Integer
and it's not possible to create your own types that behave semantically like the former. In Swift, all types are "non-primitive" or "user-level": the language features that define the syntax and semantics of, say, Int
are no different from those defining CGRect
or UIScrollView
or your own types.
However, there is still a distinction. A CPU has native instructions for tasks like adding integers, multiplying floats, and even taking vector cross products, but not those like insetting rects or searching lists. One of the things people talk about when they name some of a language's types "primitively" is that those are the types for which the compiler provides hooks into the underlying CPU architecture, so that the things you do with those types map directly to basic CPU instructions. (That is, so operations like "add two integers" don't get bogged down in object lookups and function calls.)
Swift still has that distinction — certain standard library types like Int
and Float
are special in that they map to basic CPU operations. (And in Swift, the compiler doesn't offer any other means to directly access those operations.)
The difference with many other languages is that for Swift, the distinction between "primitive" types and otherwise is an implementation detail of the standard library, not a "feature" of the language.
Just to ramble on this subject some more...
When people talk about strings being a "primitive" type in many languages, that's a different meaning of the word — strings are a level of abstraction further away from the CPU than integers and floats.
Strings being "primitive" in other languages usually means something like it does in C or Java: The compiler has a special case where putting something in quotes results in some data getting built into the program binary, and the place in the code where you wrote that getting a pointer to that data, possibly wrapped in some sort of object interface so you can do useful text processing with it. (That is, a string literal.) Maybe the compiler also has special cases so that you can have handy shortcuts for some of those text processing procedures, like +
for concatenation.
In Swift, String
is "primitive" in that it's the standard string type used by all text-related functions in the standard library. But there's no compiler magic keeping you from making your own string types that can be created with literals or handled with operators. So again, there's much less difference between "primitives" and user types in Swift.
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