With generics, is there ever a reason to create specific derived EventArg classes
It seems like now you can simply use them on the fly with a generic implementation.
Should i go thorugh all of my examples and remove my eventArg classes (StringEventArgs, MyFooEventArgs, etc . .)
public class EventArgs<T> : EventArgs
{
public EventArgs(T value)
{
m_value = value;
}
private T m_value;
public T Value
{
get { return m_value; }
}
}
What you are describing are essentially tuples, grouped values used for a particular purpose. They are a useful construct in functional programming and support that style very well.
The downside is that their values are not named, and they require context to be understood. EventArgs
by their very nature are often consumed far away from their relevant context. Therefore, tuple-esque EventArgs
can be very confusing for the consumer.
Let's say we have an event indicating some division has been completed, and it carries the numerator, denominator, and result:
public event EventHandler<EventArgs<double, double, double>> Divided;
The event handler has some ambiguity:
private void OnDivided(object sender, EventArgs<double, double, double> e)
{
// I have to just "know" this - it is a convention
var numerator = e.Value1;
var denominator = e.Value2;
var result = e.Value3;
}
This would be much clearer with an EventArgs
representing the event:
private void OnDivided(object sender, DividedEventArgs e)
{
var numerator = e.Numerator;
var denominator = e.Denominator;
var result = e.Result;
}
Generic reusable EventArgs
classes ease development of the mechanism at the expense of expressing intent.
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