The way I understand it is that there are several environments that support ARCore and Unity and Sceneform SDK are some of the options.
I was wondering how are they different from each other besides one being in Java and the other being in C#? Why would someone choose one over the other aside from language preference?
Thank you
Sceneform makes it straightforward to render realistic 3D scenes in AR and non-AR apps, without having to learn OpenGL. It includes: A high-level scene graph API. A realistic physically based renderer provided by Filament. An Android Studio plugin for importing, viewing, and building 3D assets.
Google discontinued SceneformThe ARCore SDK for Unity is deprecated, and no longer supported in Unity 2020 and later. This SDK should only be used by developers working on existing projects which are unable to migrate to Unity's AR Foundation.
ARCore provides two different SDKs for using Unity to develop AR apps for Android. AR Foundation with ARCore XR Plugin, and ARCore Extensions — Recommended for all new projects.
Sceneform
empowers Android developers to work with ARCore
without learning 3D graphics and OpenGL
. It includes a high-level scene graph API, realistic physically based renderer, an Android Studio
plugin for importing, viewing, and building 3D assets, and easy integration into ARCore
that makes it straightforward to build AR
apps. Visit this video link of Google I/O '18
.
Whereas ARCore
in Unity uses three key capabilities to integrate virtual content with the real world as seen through your phone's camera:
Motion tracking
Environmental understanding
allows the phone to detect the size
and location of all type of surfaces: horizontal, vertical and
angled surfaces like the ground, a coffee table or walls.Light estimation
allows the phone to estimate the environment's
current lighting conditions.ARCore
is Google’s
platform for building augmented reality experiences. Using different APIs, ARCore
enables your phone to sense its environment, understand the world and interact with information. Some of the APIs are available across Android
and iOS
to enable shared AR experiences.
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