I have a Paint
object and I'm trying to use it to paint an Arc Gradient using canvas.drawArc
, but the only way to do this (at least according to my research) is to use a Shader
, but to get a Shader
from a Gradient
object, you have to use Gradient.createShader(Rect rect)
, which takes a rectangle. My question is, is there any way to create a shader for an Arc and not a Rectangle? Here's what I have so far for reference:
Paint paint = new Paint()
..color = bgColor
..strokeCap = StrokeCap.round
..strokeWidth = 3.0
..style = PaintingStyle.stroke
..shader = new Gradient.radial(size.width / 2.0, size.height / 2.0, size.height / 3.0, Colors.transparent, timerColor, TileMode.mirror).createShader(/* I don't have a rect object */);
canvas.drawArc(..., paint);
Flutter offers 3 types of gradients: Linear Gradient. Radial Gradient. Sweep Gradient.
Drawing the arcs Luckily, the canvas also allows drawing an arc on the canvas. To draw an arc, I have to create a rectangle from the circle, the starting angle, the length of the arc, and a paint. If this ArcPainter is wrapped in the CustomPaint Widget, these are no regular arcs.
My SweepGradient version.
Complete example:
import 'dart:math' as math;
import 'package:flutter/material.dart';
class GradientArcPainterDemo extends StatefulWidget {
const GradientArcPainterDemo({
Key key,
}) : super(key: key);
@override
GradientArcPainterDemoState createState() => GradientArcPainterDemoState();
}
class GradientArcPainterDemoState extends State<GradientArcPainterDemo> {
double _progress = 0.9;
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(title: const Text('GradientArcPainter Demo')),
body: GestureDetector(
onTap: () {
setState(() {
_progress += 0.1;
});
},
child: Center(
child: SizedBox(
width: 200.0,
height: 200.0,
child: CustomPaint(
painter: GradientArcPainter(
progress: _progress,
startColor: Colors.blue,
endColor: Colors.red,
width: 8.0,
),
child: Center(child: Text('$_progress')),
),
),
),
),
);
}
}
class GradientArcPainter extends CustomPainter {
const GradientArcPainter({
@required this.progress,
@required this.startColor,
@required this.endColor,
@required this.width,
}) : assert(progress != null),
assert(startColor != null),
assert(endColor != null),
assert(width != null),
super();
final double progress;
final Color startColor;
final Color endColor;
final double width;
@override
void paint(Canvas canvas, Size size) {
final rect = new Rect.fromLTWH(0.0, 0.0, size.width, size.height);
final gradient = new SweepGradient(
startAngle: 3 * math.pi / 2,
endAngle: 7 * math.pi / 2,
tileMode: TileMode.repeated,
colors: [startColor, endColor],
);
final paint = new Paint()
..shader = gradient.createShader(rect)
..strokeCap = StrokeCap.butt // StrokeCap.round is not recommended.
..style = PaintingStyle.stroke
..strokeWidth = width;
final center = new Offset(size.width / 2, size.height / 2);
final radius = math.min(size.width / 2, size.height / 2) - (width / 2);
final startAngle = -math.pi / 2;
final sweepAngle = 2 * math.pi * progress;
canvas.drawArc(new Rect.fromCircle(center: center, radius: radius),
startAngle, sweepAngle, false, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
Result:
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