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Arbor Js - Node Onclick?

I'm using arbor.js to create a graph.

How do I create an onclick event for a node, or make a node link somewhere upon being clicked?

The Arborjs.org homepage has nodes which link to external pages upon being clicked, how do I replicate this, or make the node call javascript function upon being clicked?

My current node and edges listing is in this format:

var data = {
    nodes:{
        threadstarter:{'color':'red','shape':'dot','label':'Animals'},
        reply1:{'color':'green','shape':'dot','label':'dog'},
        reply2:{'color':'blue','shape':'dot','label':'cat'}
    },
    edges:{
        threadstarter:{ reply1:{}, reply2:{} }
    }
};
sys.graft(data);

A bit of context: I'm using arbor.js to create a graph of thread starters and replies on my forum. I've got it working so that id's are displayed 'in orbit' around their respective thread starter.

The reference on the arbor site is really not very helpful. Any help is much appreciated.

like image 326
Eric Bernd Avatar asked Feb 28 '12 20:02

Eric Bernd


2 Answers

If you look at the atlas demo code (in github) you will see towards the bottom there are a selection of mouse event functions, if you look at:

$(canvas).mousedown(function(e){
            var pos = $(this).offset();
            var p = {x:e.pageX-pos.left, y:e.pageY-pos.top}
            selected = nearest = dragged = particleSystem.nearest(p);

            if (selected.node !== null){
            // dragged.node.tempMass = 10000
                dragged.node.fixed = true;
            }
            return false;
        });

This is being used to control the default node "dragging" functionality. In here you can trigger the link you want.

I would add the link URL to the node json that you are passing back to define each node, so your original JSON posted becomes something like:

nodes:{
threadstarter:{'color':'red','shape':'dot','label':'Animals'},
reply1:{'color':'green','shape':'dot','label':'dog', link:'http://stackoverflow.com'},
reply2:{'color':'blue','shape':'dot','label':'cat', link:'http://stackoverflow.com'}
},

Then, you can update the mouseDown method to trigger the link (the current node in the mouse down method is "selected" so you can pull out the link like selected.node.data.link

If you look at the original source for the arbor site to see how they have done it, they have a clicked function that is called on mouseDown event and then essentially does:

 $(that).trigger({type:"navigate", path:selected.node.data.link})

(edited for your purposes)

It is worth noting that whilst the Arbor framework and demos are open for use, their site isnt and is actually copyrighted, so only read that to see how they have done it, dont copy it ;)

like image 160
rhinds Avatar answered Nov 02 '22 19:11

rhinds


With the above solutions (including the one implemented at www.arborjs.org) although nodes can open links when clicked, they also lose their ability to be dragged.

Based on a this question, that discusses how to distinguish between dragging and clicking events in JS, I wrote the following:

 initMouseHandling:function(){
    // no-nonsense drag and drop (thanks springy.js)
    selected = null;
    nearest = null;
    var dragged = null;
    var oldmass = 1
    var mouse_is_down = false;
    var mouse_is_moving = false


    // set up a handler object that will initially listen for mousedowns then
    // for moves and mouseups while dragging
    var handler = {
      mousemove:function(e){
        if(!mouse_is_down){
          var pos = $(canvas).offset();
          _mouseP = arbor.Point(e.pageX-pos.left, e.pageY-pos.top)
          nearest = particleSystem.nearest(_mouseP);

          if (!nearest.node) return false
          selected = (nearest.distance < 50) ? nearest : null
          if(selected && selected.node.data.link){
            dom.addClass('linkable')
          } else {
            dom.removeClass('linkable')
          }
        }
        return false
      },
      clicked:function(e){
        var pos = $(canvas).offset();
        _mouseP = arbor.Point(e.pageX-pos.left, e.pageY-pos.top)
        nearest = particleSystem.nearest(_mouseP);

        if (!nearest.node) return false
        selected = (nearest.distance < 50) ? nearest : null

        if (nearest && selected && nearest.node===selected.node){
          var link = selected.node.data.link
          if (link.match(/^#/)){
             $(that).trigger({type:"navigate", path:link.substr(1)})
          }else{
             window.open(link, "_blank")
          }
          return false
        }
      },
      mousedown:function(e){
        var pos = $(canvas).offset();
        _mouseP = arbor.Point(e.pageX-pos.left, e.pageY-pos.top)
        selected = nearest = dragged = particleSystem.nearest(_mouseP);

        if (dragged.node !== null) dragged.node.fixed = true

        mouse_is_down = true
        mouse_is_moving = false

        $(canvas).bind('mousemove', handler.dragged)
        $(window).bind('mouseup', handler.dropped)

        return false
      },
      dragged:function(e){
        var old_nearest = nearest && nearest.node._id
        var pos = $(canvas).offset();
        var s = arbor.Point(e.pageX-pos.left, e.pageY-pos.top)

        mouse_is_moving = true

        if (!nearest) return
        if (dragged !== null && dragged.node !== null){
          var p = particleSystem.fromScreen(s)
          dragged.node.p = p
        }

        return false
      },

      dropped:function(e){
        if (dragged===null || dragged.node===undefined) return
        if (dragged.node !== null) dragged.node.fixed = false
        dragged.node.tempMass = 50
        dragged = null
        selected = null
        $(canvas).unbind('mousemove', handler.dragged)
        $(window).unbind('mouseup', handler.dropped)
        _mouseP = null

        if(mouse_is_moving){
          // console.log("was_dragged")
        } else {
          handler.clicked(e)
        }

        mouse_is_down = false

        return false
      }
    }
    $(canvas).mousedown(handler.mousedown);
    $(canvas).mousemove(handler.mousemove);

  }

}

As you can see,

  • I made a difference between the clicked and mousedown handler functions.
  • I am opening links in new tabs. To simply redirect, change: window.open(link, "_blank") for
    window.location = link.
  • The above must replace your previous initMouseHandling function in the renderer.js file.
  • Define "dom" as: var dom = $(canvas)
  • You have to add the following css code to give feedback to the user.
 canvas.linkable{
   cursor: pointer;
 }
like image 21
istern Avatar answered Nov 02 '22 19:11

istern