I need to process some hundred thousand events (producing results) given a hard time limit. The clock is literally ticking, and when the timer fires, whatever is done at that point must be flushed out.
What isn't ready by that time is either discarded (depending on an importance metric) or processed during the next time quantum (with an "importance boost", i.e. adding a constant to the importance metric).
Now ideally, the CPU is much faster than needed, and the whole set is ready a long time before the end of the time slice. Unluckily, the world is rarely ever ideal, and "hundred thousands" becomes "tens of millions" before you know.
Events are added to the back of a queue (which is really a vector) as they come in, and are processed from the front during the respective next quantum (so the program always processes the last quantum's input).
However, not all events are equally important. In case the available time is not sufficient, it would be preferrable to drop unimportant events rather than important ones (this is not a strict requirement, since important events will be copied to the next time quantum's queue, but doing so further adds to the load so it isn't a perfect solution).
The obvious thing to use would be, of course, a priority queue / heap. Unluckily, heapifying 100k elements isn't precisely a free operation either (or parallel), and then I end up with objects being in some non-obvious and not necessarily cache-friendly memory locations, and pulling elements from a priority queue doesn't parallelize nicely.
What I would really like is somewhat like a vector that is sorted or at least "somewhat approximately sorted", which one can traverse sequentially afterwards. This would trivially allow me to create e.g. 12 threads (or any other number, one per CPU) that process e.g. 1/64 of the range (or another size) each, slowly advancing from the front to the end, and eventually dropping/postponing what's left over -- which will be events of little importantance that can be discarded.
Simply sorting the complete range using std::sort
would be the easiest, most straightforward solution. However, the time it takes to sort items reduces the time available to actually process elements within the fixed time budget, and sorting time is for the most part single-CPU time (and parallel sort isn't that great either).
Also, doing a perfect sort (which isn't really needed) may bring forth worst case complexity whereas an approximate sort should ideally perform at its optimum and have a very predictable cost.
So, what I'm looking for is a way to sort an array/vector only approximately, but fast, and with a predictable (or guaranteed) runtime.
The sort key would be a small integer typically between 10 and 1000. Being postponed to the next time quantum might increase ("priority boost") that value by a small amount, e.g. 100 or 200.
In a different question where humans are supposed to do an approximate sort using "subjective compare"(?) shell sort was proposed. On various sorting demo applets, it seems like at least for the "random shuffle" input that's typical in these, shell sort can indeed do an "approximate sort" that doesn't look too bad with 3-4 passes over the data (and at least the read-tap is strictly sequential). Unluckily it seems to be somewhat of a black art to choose gap values that work well, and runtime estimates seem to involve a lot of looking into the crystal ball as well.
Comb sort with a relatively large shrink factor (such as 2 or 3?) seems tempting as well, since it visits memory strictly sequentially (on both taps) and is able to move far out elements by a great distance quickly. Again, judging from sorting demo applets, it seems like 3-4 passes already give a rather reasonable "approximate sort".
MSD radix sort comes to mind, though I am not sure how it would perform given typical 16/32bit integers in which most of the most significant bits are all zero! One would probably have to do an initial pass to find the most significant bit in the whole set, followed by 2-3 actual sort passes?
Is there a better algorithm or a well-known working approach with one of the algorithms I mentioned?
Since the swapping only takes a constant amount of time i.e. O ( 1 ) O(1) O(1)the best time complexity of selection sort comes out to be O ( N 2 ) O(N^2) O(N2). The worst case is when the array is completely unsorted or sorted in descending order.
Complexity Analysis of Selection Sort Therefore, the selection sort algorithm encompasses a time complexity of O(n2) and a space complexity of O(1) because it necessitates some extra memory space for temp variable for swapping.
In C++, it is faster to process a sorted array than an unsorted array because of branch prediction. In computer architecture, a branch prediction determines whether a conditional branch (jump) in the instruction flow of a program is likely to be taken or not. Branch prediction doesn't play a significant role here.
Quicksort. Quicksort is generally thought of as the most efficient 'general' sorting algorithm, where nothing is known about the inputs to the array, and it's more efficient than insertion sort on large lists.
What comes to mind is to iterate over the vector and if some event is less important, don't process it but put it aside. As soon as the entire vector has been read, have a look at the events put aside. Of course you can use several buckets with different priorities. And only store references there, you don't want to move megabytes of data. (posted as an answer now as requested by Damon)
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