I'm trying to follow the answer given here: https://stackoverflow.com/a/32381052/8422218 to create an app which uses the back facing camera and adds a filter, then displays it on the screen in real time
here is my code:
//
// ViewController.swift
// CameraFilter
//
import UIKit
import AVFoundation
class ViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var photoOutput: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
@IBOutlet weak var filteredImage: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
setupCaptureSession()
setupDevice()
setupInputOutput()
setupCorrectFramerate(currentCamera: currentCamera!) // will default to 30fps unless stated otherwise
setupPreviewLayer()
startRunningCaptureSession()
}
func setupCaptureSession() {
// should support anything up to 1920x1080 res, incl. 240fps @ 720p
captureSession.sessionPreset = AVCaptureSession.Preset.high
}
func setupDevice() {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
}
else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
currentCamera = backCamera
}
func setupInputOutput() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentCamera!)
captureSession.addInput(captureDeviceInput)
photoOutput?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
} catch {
print(error)
}
}
func setupCorrectFramerate(currentCamera: AVCaptureDevice) {
for vFormat in currentCamera.formats {
//see available types
//print("\(vFormat) \n")
var ranges = vFormat.videoSupportedFrameRateRanges as [AVFrameRateRange]
let frameRates = ranges[0]
do {
//set to 240fps - available types are: 30, 60, 120 and 240 and custom
// lower framerates cause major stuttering
if frameRates.maxFrameRate == 240 {
try currentCamera.lockForConfiguration()
currentCamera.activeFormat = vFormat as AVCaptureDevice.Format
//for custom framerate set min max activeVideoFrameDuration to whatever you like, e.g. 1 and 180
currentCamera.activeVideoMinFrameDuration = frameRates.minFrameDuration
currentCamera.activeVideoMaxFrameDuration = frameRates.maxFrameDuration
}
}
catch {
print("Could not set active format")
print(error)
}
}
}
func setupPreviewLayer() {
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = self.view.frame
//set preview in background, allows for elements to be placed in the foreground
self.view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!) {
let videoOutput = AVCaptureVideoDataOutput()
videoOutput.setSampleBufferDelegate(self, queue: DispatchQueue.main)
let comicEffect = CIFilter(name: "CIComicEffect")
let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
let cameraImage = CIImage(cvImageBuffer: pixelBuffer!)
comicEffect!.setValue(cameraImage, forKey: kCIInputImageKey)
//let filteredImage = UIImage(CIImage: comicEffect!.valueForKey(kCIOutputImageKey) as! CIImage!)
let filteredImage = UIImage(ciImage: comicEffect!.value(forKey: kCIOutputImageKey) as! CIImage!)
print("made it here")
DispatchQueue.main.async {
self.filteredImage.image = filteredImage
}
}
func startRunningCaptureSession() {
captureSession.startRunning()
backCamera?.unlockForConfiguration()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
My storyboard contains a UIImageView that's the size of the entire screen. When I run my application, I can only see the camera preview but not the filter applied to it. Where am I going wrong?
I also found the following repo which contains all of the relevant code I need to create the application. https://github.com/altitudelabs/iOSRealTimeFilterTutorial
It's written in Objective-C and is quite outdated but I had a go at converting that into Swift code with no success:
//
// ViewController.swift
// CameraFilter
//
import UIKit
import AVFoundation
import GLKit
class ViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
var videoPreviewView: GLKView?
var ciContext: CIContext?
var eaglContext: EAGLContext?
var videoPreviewViewBounds = CGRect.zero
var videoDevice: AVCaptureDevice?
var captureSession = AVCaptureSession()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.clear
let window: UIView? = (UIApplication.shared.delegate as? AppDelegate)?.window
eaglContext = EAGLContext(api: .openGLES2)
videoPreviewView = GLKView(frame: (window?.bounds)!, context: eaglContext!)
videoPreviewView?.enableSetNeedsDisplay = false
videoPreviewView?.transform = CGAffineTransform(rotationAngle: CGFloat.pi * 2)
videoPreviewView?.frame = (window?.bounds)!
videoPreviewView?.bindDrawable()
videoPreviewViewBounds = CGRect.zero
videoPreviewViewBounds.size.width = CGFloat(videoPreviewView!.drawableWidth)
videoPreviewViewBounds.size.height = CGFloat(videoPreviewView!.drawableHeight)
ciContext = CIContext(eaglContext: eaglContext!, options: [kCIContextWorkingColorSpace: NSNull()])
setupDevice()
setupCaptureSession()
setupInputOutput()
setupCorrectFramerate(currentCamera: currentCamera!)
setupPreviewLayer()
}
func setupCaptureSession() {
// should support anything up to 1920x1080 res, incl. 240fps @ 720p
captureSession.sessionPreset = AVCaptureSession.Preset.high
}
func setupPreviewLayer() {
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = self.view.frame
//set preview in background, allows for elements to be placed in the foreground
self.view.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func setupInputOutput() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: currentCamera!)
captureSession.addInput(captureDeviceInput)
let videoDataOutput = AVCaptureVideoDataOutput()
videoDataOutput.videoSettings = [(kCVPixelBufferPixelFormatTypeKey as String): kCVPixelFormatType_32BGRA]
let captureSessionQueue = DispatchQueue(label: "capture_session_queue")
videoDataOutput.setSampleBufferDelegate(self, queue: captureSessionQueue)
videoDataOutput.alwaysDiscardsLateVideoFrames = true
captureSession.addOutput(videoDataOutput)
captureSession.beginConfiguration()
captureSession.commitConfiguration()
captureSession.startRunning()
print("here")
} catch {
print(error)
}
}
func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!) {
let imageBuffer: CVImageBuffer? = CMSampleBufferGetImageBuffer(sampleBuffer)
let sourceImage = CIImage(cvPixelBuffer: imageBuffer!, options: nil)
let sourceExtent: CGRect = sourceImage.extent
let comicEffect = CIFilter(name: "CIComicEffect")
let filteredImage: CIImage? = comicEffect?.outputImage
let sourceAspect: CGFloat = sourceExtent.size.width / sourceExtent.size.height
let previewAspect: CGFloat = videoPreviewViewBounds.size.width / videoPreviewViewBounds.size.height
// we want to maintain the aspect radio of the screen size, so we clip the video image
var drawRect: CGRect = sourceExtent
if sourceAspect > previewAspect {
// use full height of the video image, and center crop the width
drawRect.origin.x += (drawRect.size.width - drawRect.size.height * previewAspect) / 2.0
drawRect.size.width = drawRect.size.height * previewAspect
}
else {
// use full width of the video image, and center crop the height
drawRect.origin.y += (drawRect.size.height - drawRect.size.width / previewAspect) / 2.0
drawRect.size.height = drawRect.size.width / previewAspect
}
videoPreviewView?.bindDrawable()
if eaglContext != EAGLContext.current() {
EAGLContext.setCurrent(eaglContext)
}
glClearColor(0.5, 0.5, 0.5, 1.0)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))
// set the blend mode to "source over" so that CI will use that
glEnable(GLenum(GL_BLEND))
glBlendFunc(GLenum(GL_ONE), GLenum(GL_ONE_MINUS_SRC_ALPHA))
if (filteredImage != nil) {
ciContext?.draw(filteredImage!, in: videoPreviewViewBounds, from: drawRect)
}
videoPreviewView?.display()
}
func setupDevice() {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices {
if device.position == AVCaptureDevice.Position.back {
backCamera = device
}
else if device.position == AVCaptureDevice.Position.front {
frontCamera = device
}
}
currentCamera = backCamera
}
func setupCorrectFramerate(currentCamera: AVCaptureDevice) {
for vFormat in currentCamera.formats {
//see available types
//print("\(vFormat) \n")
var ranges = vFormat.videoSupportedFrameRateRanges as [AVFrameRateRange]
let frameRates = ranges[0]
do {
//set to 240fps - available types are: 30, 60, 120 and 240 and custom
// lower framerates cause major stuttering
if frameRates.maxFrameRate == 240 {
try currentCamera.lockForConfiguration()
currentCamera.activeFormat = vFormat as AVCaptureDevice.Format
//for custom framerate set min max activeVideoFrameDuration to whatever you like, e.g. 1 and 180
currentCamera.activeVideoMinFrameDuration = frameRates.minFrameDuration
currentCamera.activeVideoMaxFrameDuration = frameRates.maxFrameDuration
}
}
catch {
print("Could not set active format")
print(error)
}
}
}
}
I just get a blank screen.
There are a few things wrong with your code on top
You are using a AVCaptureVideoPreviewLayer
but this is going to transport pixels capture by the camera directly to the screen, skipping your image processing and CIFilter
and is not necessary.
Your conformance to AVCaptureVideoDataOutputSampleBufferDelegate
is out of date. func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!)
is now called func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection)
Because you won't be using AVCaptureVideoPreviewLayer
you'll need to ask for permission before you'll be able to start getting pixels from the camera. This is typically done in viewDidAppear(_:)
Like:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if AVCaptureDevice.authorizationStatus(for: AVMediaType.video) != .authorized
{
AVCaptureDevice.requestAccess(for: AVMediaType.video, completionHandler:
{ (authorized) in
DispatchQueue.main.async
{
if authorized
{
self.setupInputOutput()
}
}
})
}
}
Also, if you are supporting rotation you will also need to update the AVCaptureConnection
on rotation in your didOutput
callback.
After making these changes (full source code) your code worked, producing an image like so:
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