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AppDelegate and SceneDelegate when supporting iOS 12 and 13

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I need to support iOS 12 and iOS 13.

Should I be duplicating code between AppDelegate and SceneDelegate?

For example:

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
    guard let windowScene = (scene as? UIWindowScene) else { return }
    let window = UIWindow(windowScene: windowScene)

    window.rootViewController = HomeViewController()
    window.makeKeyAndVisible()

    self.window = window
}

and

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    let window = UIWindow(frame: UIScreen.main.bounds)
    window.rootViewController = HomeViewController()
    window.makeKeyAndVisible()

    self.window = window

    return true
}

If I don't do this, in 1 version I end up with a black screen, but if I do and print in the viewDidLoad method of HomeViewController I can see it is called twice.

I update my didFinishLaunchingWithOptions and I can see in iOS13 it is still called twice.

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {

    guard #available(iOS 12, *) else { return true }

    let window = UIWindow(frame: UIScreen.main.bounds)
    window.rootViewController = HomeViewController()
    window.makeKeyAndVisible()

    self.window = window

    return true
}
like image 910
Teddy K Avatar asked Oct 16 '19 03:10

Teddy K


People also ask

What is the difference between AppDelegate and SceneDelegate?

AppDelegate is responsible for handling application-level events, like app launch and the SceneDelegate is responsible for scene lifecycle events like scene creation, destruction and state restoration of a UISceneSession.

What is the use of AppDelegate in iOS?

Overview. Your app delegate object manages your app's shared behaviors. The app delegate is effectively the root object of your app, and it works in conjunction with UIApplication to manage some interactions with the system.

What is AppDelegate in Swift iOS?

The Delegate Pattern in Swift In Swift, a delegate is a controller object with a defined interface that can be used to control or modify the behavior of another object. One example is the UIApplicaitonDelegate in an iOS app.

What is the use of SceneDelegate in Xcode 11?

Use your UISceneDelegate object to manage life-cycle events in one instance of your app's user interface. This interface defines methods for responding to state transitions that affect the scene, including when the scene enters the foreground and becomes active, and when it enters the background.


Video Answer


2 Answers

You do need to duplicate the code but you need to make sure it runs only on the correct system. In iOS 13 you don’t want that application delegate didFinishLaunching body code to run, so use an availability check to prevent it. In the same way, use availability to hide the window scene stuff from iOS 12.

Here's the basic sketch of a solution that runs correctly on both iOS 12 and iOS 13:

AppDelegate.Swift

import UIKit
@UIApplicationMain
class AppDelegate : UIResponder, UIApplicationDelegate {
    var window : UIWindow?
    func application(_ application: UIApplication,
        didFinishLaunchingWithOptions 
        launchOptions: [UIApplication.LaunchOptionsKey : Any]?)
        -> Bool {
            if #available(iOS 13, *) {
                // do only pure app launch stuff, not interface stuff
            } else {
                self.window = UIWindow()
                let vc = ViewController()
                self.window!.rootViewController = vc
                self.window!.makeKeyAndVisible()
                self.window!.backgroundColor = .red
            }
            return true
    }
}

SceneDelegate.swift

import UIKit
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window : UIWindow?
    func scene(_ scene: UIScene,
        willConnectTo session: UISceneSession,
        options connectionOptions: UIScene.ConnectionOptions) {
            if let windowScene = scene as? UIWindowScene {
                self.window = UIWindow(windowScene: windowScene) 
                let vc = ViewController()                      
                self.window!.rootViewController = vc             
                self.window!.makeKeyAndVisible()                 
                self.window!.backgroundColor = .red
            }
    }
}

ViewController.swift

import UIKit
class ViewController : UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        print("view did load")
        self.view.backgroundColor = .green
    }
}

Note that dealing with other duplicates, such as the application activating, is much simpler because if you support window scenes the application delegate method won't be called on iOS 12. So the problem is confined to this one situation, namely where you have window / root view controller manipulations to perform at launch (e.g. no storyboard).

like image 161
matt Avatar answered Sep 17 '22 17:09

matt


Xcode 11.* and Swift 5.*

Follow the steps given below after that your code will work fine for both iOS 12 and iOS 13 -

  1. Remove the scene manifest from info.plist file
  2. Remove scene delegate
  3. Add window property inside the AppDelegate
  4. Remove all the methods(2 methods mostly) related to the scene from AppDelegate

Hope this will work for someone. Happy Coding 🤓

like image 21
Prashant Gaikwad Avatar answered Sep 17 '22 17:09

Prashant Gaikwad