I have an app I am writing for iOS that will run just fine in Xcode but AppCode by Jetbrains says :
Error:Code Sign error: No code signing identities found: No valid signing identities (i.e. certificate and private key pair) matching the team ID “(null)” were found.
So what I've been doing was keeping Xcode running so that I can hit the "play" button to deploy/compile my app while doing my actual work in AppCode.
Any ideas what could cause this?
AppCode is macOS only, so you cannot use it on Windows 10. You can do an iOS app with it, but only on macOS.
AppCode uses the build system bundled in Xcode to build your project and the LLDB distribution bundled in Xcode to debug it.
madhurtanwani's link above helped, but I had to scroll to find the solution.
Here is the section that explains the issue and how to solve it:
It looks like in AppCode you are building for a device and in Xcode for a simulator. Simulator does not perform code signing, so you don't get an error there.
If all you want to do is to run the app in a simulator, then in the toolbar change the selection from "iOS Device" to a desired simulator. To be able to sign the app you need to make sure that you have correct provisioning profile and certificate installed and check your codesign build settings.
I had a similar issue and this link on their support site helped me: https://devnet.jetbrains.com/message/5509981#5509981
The crux is that on Xcode I was building for a simulator and in AppCode it was building for an actual device (which requires signing)
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