Does anyone know about any (prototype) c# API's for converting video to google's new WebM video format?
HandBrake leverages tools such as FFmpeg, x264, and x265 to create new MP4, MKV, or WebM video files from these Sources . HandBrake does: Convert nearly any video to MP4, MKV, or WebM.
A quick google search says: no. But the example encoder looks like it should be easily translatable to C# using P/Invoke. The Encoder Algorithm Interface looks quite manageable. And there's always C++/CLI if everything else fails. Who starts the codeplex project? :-)
Update: As of now, there is a hackish, rudimentary working prototype .NET API. Here you go:
#include "vpx_codec.h"
#define VPX_CODEC_DISABLE_COMPAT 1
#include "vpx_encoder.h"
#include "vp8cx.h"
#define vp8iface (&vpx_codec_vp8_cx_algo)
using namespace System;
namespace WebM
{
    namespace VP8 
    {
        namespace Native
        {
            public ref class VP8Codec
            {
            private:
                vpx_codec_ctx_t* ctx;
                VP8Codec(vpx_codec_ctx_t* ctx)
                {
                    this->ctx = ctx;
                }
            public:
                ~VP8Codec()
                {
                    vpx_codec_destroy(ctx);
                    delete ctx;
                }
                property String^ LastError
                {
                    String^ get()
                    {
                        return gcnew String(vpx_codec_error(ctx));
                    }
                }
                property String^ LastErrorDetail
                {
                    String^ get()
                    {
                        return gcnew String(vpx_codec_error_detail(ctx));
                    }
                }
                int Encode()
                {
                    // TODO: do actual encoding
                    return
                        vpx_codec_encode(ctx, NULL, 0, 1, 0, VPX_DL_REALTIME); 
                }
                static VP8Codec^ CreateEncoder() // TODO: add 'config' argument
                {
                    vpx_codec_ctx_t* ctx;
                    vpx_codec_enc_cfg_t cfg;
                    if(vpx_codec_enc_config_default(vp8iface, &cfg, 0))
                    {
                        return nullptr; // TODO: throw exception
                    }
                    ctx = new vpx_codec_ctx_t;
                    if (vpx_codec_enc_init(ctx, vp8iface, &cfg, 0))
                    {
                        delete ctx;
                        return nullptr; // TODO: throw exception
                    }
                    return gcnew VP8Codec(ctx);
                }
                static property int Version
                {
                    int get()
                    {
                        return vpx_codec_version();
                    }
                }
                static property String^ VersionString
                {
                    String^ get()
                    {
                        return gcnew String(vpx_codec_version_str());
                    }
                }
                static property String^ BuildConfig
                {
                    String^ get()
                    {
                        return gcnew String(vpx_codec_build_config());
                    }
                }
                static String^ GetErrorDescription(int errorCode)
                {
                    return gcnew String(
                        vpx_codec_err_to_string((vpx_codec_err_t)errorCode));
                }
                static property String^ IfaceName
                {
                    String^ get()
                    {
                        return gcnew String(vpx_codec_iface_name(vp8iface));
                    }
                }
            };
        }
    }
}
You should be able to link this against vpxmtd.lib from the libvpx Windows build. I wasn't able to get rid of one warning, but so far it seems to work. My C++/CLI is a bit rusty, though, so there may be some memory leaks in the code.
Test program:
namespace WebM.VP8
{
    using System;
    using WebM.VP8.Native;
    public class Program
    {
        public static void Main()
        {
            using (var encoder = VP8Codec.CreateEncoder())
            {
                Console.WriteLine(encoder.Encode());
            }
        }
    }
}
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