I have a matrix of points like:
import numpy as np
import seaborn as sns; sns.set()
import matplotlib.pyplot as plt
%matplotlib inline
originalPoints = np.asarray([[1,2,3,4,5,6],[2,4,6,8,10,12]])
newPoints = np.asarray([[1,2,3,4,5,6],[2,4,6,8,10,12]]) + 20
plt.scatter(originalPoints[0,:],originalPoints[1,:], color='red');
plt.scatter(newPoints[0,:],newPoints[1,:], color='blue');
And that gives me:
I am trying to generate a gif/animation showing the points moving along some smooth path from red to blue. I have been trying to use something like what is discussed here and scipy's interpolate discussed here but I can't seem to figure it out.
Any help would be great.
Bonus: a solution that would work in 3D as well
EDIT: To be clear, what I would like is some nonlinear smooth path along which each blue point moves to reach the red points. Note - the example above is made up. In reality there are just a bunch of blue points and a bunch of red points. Think about animating between two different scatter plots.
You can just create the linear path between each of the pairs of points; combining that with matplotlib.animation.FuncAnimation
would look like
import matplotlib.animation as animation
def update_plot(t):
interpolation = originalPoints*(1-t) + newPoints*t
scat.set_offsets(interpolation.T)
return scat,
fig = plt.gcf()
plt.scatter(originalPoints[0,:],originalPoints[1,:], color='red')
plt.scatter(newPoints[0,:],newPoints[1,:], color='blue')
scat = plt.scatter([], [], color='green')
animation.FuncAnimation(fig, update_plot, frames=np.arange(0, 1, 0.01))
Edit: The edited question now asks for a non-linear interpolation instead; replacing update_plot
with
noise = np.random.normal(0, 3, (2, 6))
def update_plot(t):
interpolation = originalPoints*(1-t) + newPoints*t + t*(1-t)*noise
scat.set_offsets(interpolation.T)
return scat,
you get instead
Edit #2: Regarding the query on interpolation of colors in the comment below, you can handle that through matplotlib.collections.Collection.set_color
; concretely, replacing the above update_plot
with
def update_plot(t):
interpolation = originalPoints*(1-t) + newPoints*t + t*(1-t)*noise
scat.set_offsets(interpolation.T)
scat.set_color([1-t, 0, t, 1])
return scat,
we end up with
Regarding the "bonus": The 3D case is mostly similar;
a = np.random.multivariate_normal([-3, -3, -3], np.identity(3), 20)
b = np.random.multivariate_normal([3, 3, 3], np.identity(3), 20)
def update_plot(t):
interpolation = a*(1-t) + b*t
scat._offsets3d = interpolation.T
scat._facecolor3d = [1-t, 0, t, 1]
return scat,
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.scatter(a[:, 0], a[:, 1], a[:, 2], c='r')
ax.scatter(b[:, 0], b[:, 1], b[:, 2], c='b')
scat = ax.scatter([], [], [])
ani = animation.FuncAnimation(fig, update_plot, frames=np.arange(0, 1, 0.01))
ani.save('3d.gif', dpi=80, writer='imagemagick')
Edit regarding the comment below on how to do this in stages: One can achieve this by incorporating the composition of paths directly in update_plot
:
a = np.random.multivariate_normal([-3, -3, -3], np.identity(3), 20)
b = np.random.multivariate_normal([3, 3, 3], np.identity(3), 20)
c = np.random.multivariate_normal([-3, 0, 3], np.identity(3), 20)
def update_plot(t):
if t < 0.5:
interpolation = (1-2*t)*a + 2*t*b
scat._facecolor3d = [1-2*t, 0, 2*t, 1]
else:
interpolation = (2-2*t)*b + (2*t-1)*c
scat._facecolor3d = [0, 2*t-1, 2-2*t, 1]
scat._offsets3d = interpolation.T
return scat,
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.scatter(a[:, 0], a[:, 1], a[:, 2], c='r')
ax.scatter(b[:, 0], b[:, 1], b[:, 2], c='b')
ax.scatter(c[:, 0], c[:, 1], c[:, 2], c='g')
scat = ax.scatter([], [], [])
ani = animation.FuncAnimation(fig, update_plot, frames=np.arange(0, 1, 0.01))
ani.save('3d.gif', dpi=80, writer='imagemagick')
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