To animate a path in the past I could do something like this:
let pathLayer = CAShapeLayer()
let pathAnimation = CABasicAnimation(keyPath: "strokeEnd")
pathLayer.path = path.cgPath
pathAnimation.duration = 0.3
pathAnimation.fromValue = 0
pathAnimation.toValue = 1
pathLayer.add(pathAnimation, forKey: "strokeEnd")
Using SwiftUI, I don't see a way to use CABasicAnimation. How would I animate the drawing of the following path, using SwiftUI?
struct AnimationView: View {
    var body: some View {
        GeometryReader { geo in
            MyLines(height: geo.size.height, width: geo.size.width)
        }
    }
}
struct MyLines: View {
    var height: CGFloat
    var width: CGFloat
    var body: some View {
        ZStack {
            Path { path in
                path.move(to: CGPoint(x: 0, y: height/2))
                path.addLine(to: CGPoint(x: width/2, y: height))
                path.addLine(to: CGPoint(x: width, y: 0))
            }
            .stroke(Color.black, style: StrokeStyle(lineWidth: 5, lineCap: .round, lineJoin: .round))
        }
    }
}
                
It can be used .trim with animatable end, like below with your modified code
struct MyLines: View {
    var height: CGFloat
    var width: CGFloat
    @State private var percentage: CGFloat = .zero
    var body: some View {
        // ZStack {         // as for me, looks better w/o stack which tighten path
            Path { path in
                path.move(to: CGPoint(x: 0, y: height/2))
                path.addLine(to: CGPoint(x: width/2, y: height))
                path.addLine(to: CGPoint(x: width, y: 0))
            }
            .trim(from: 0, to: percentage) // << breaks path by parts, animatable
            .stroke(Color.black, style: StrokeStyle(lineWidth: 5, lineCap: .round, lineJoin: .round))
            .animation(.easeOut(duration: 2.0), value: percentage) // << animate
            .onAppear {
                self.percentage = 1.0 // << activates animation for 0 to the end
            }
        //}
    }
}
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