I have a circle that I'm animating. It works except that the drawing is from the top left.. Can I animate it from the center? If so, any help would be appreciated..
My code for drawing the circle is:
class CircleView: UIView {
override func draw(_ rect: CGRect)
{
let prefs: UserDefaults = UserDefaults.standard
lineWidthFloat = prefs.value(forKey: "lineWidth") as! Float
let circleSize = Double(lineWidthFloat * 100)
let context = UIGraphicsGetCurrentContext()
context!.setLineWidth(10.0)
context!.setFillColor(UIColor.black.cgColor)
let rect = CGRect(x: 20, y: 20, width: circleSize, height: circleSize)
context!.addEllipse(inRect: rect)
context!.fillPath()
}
}
Thanks!
The easiest way to do this is to use the power of core animation to do most of the work for you. To do that, we'll have to move your circle drawing code from your drawRect function to a CAShapeLayer . Then, we can use a CABasicAnimation to animate CAShapeLayer 's strokeEnd property from 0.0 to 1.0 .
swift , turn on animation for the button's rotation by adding an animation modifier that begins on changes of the showDetail value. Add another animatable change by making the button larger when the graph is visible. The animation modifier applies to all animatable changes within the views it wraps.
CircleView
class CircleView: UIView {
weak var circleView: UIView?
lazy var isAnimating = false
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
private func setup() {
let rectSide = (frame.size.width > frame.size.height) ? frame.size.height : frame.size.width
let circleRect = CGRect(x: (frame.size.width-rectSide)/2, y: (frame.size.height-rectSide)/2, width: rectSide, height: rectSide)
let circleView = UIView(frame: circleRect)
circleView.backgroundColor = UIColor.yellow
circleView.layer.cornerRadius = rectSide/2
circleView.layer.borderWidth = 2.0
circleView.layer.borderColor = UIColor.red.cgColor
addSubview(circleView)
self.circleView = circleView
}
func resizeCircle (summand: CGFloat) {
guard let circleView = circleView else { return }
frame.origin.x -= summand/2
frame.origin.y -= summand/2
frame.size.height += summand
frame.size.width += summand
circleView.frame.size.height += summand
circleView.frame.size.width += summand
}
private func animateChangingCornerRadius (toValue: Any?, duration: TimeInterval) {
guard let circleView = circleView else { return }
let animation = CABasicAnimation(keyPath:"cornerRadius")
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
animation.fromValue = circleView.layer.cornerRadius
animation.toValue = toValue
animation.duration = duration
circleView.layer.cornerRadius = circleView.frame.size.width/2
circleView.layer.add(animation, forKey:"cornerRadius")
}
private func circlePulseAinmation(_ summand: CGFloat, duration: TimeInterval, completionBlock:@escaping ()->()) {
guard let circleView = circleView else { return }
UIView.animate(withDuration: duration, delay: 0, options: .curveEaseInOut, animations: { [weak self] in
self?.resizeCircle(summand: summand)
}) { _ in completionBlock() }
animateChangingCornerRadius(toValue: circleView.frame.size.width/2, duration: duration)
}
func resizeCircleWithPulseAinmation(_ summand: CGFloat, duration: TimeInterval) {
if (!isAnimating) {
isAnimating = true
circlePulseAinmation(summand, duration:duration) { [weak self] in
guard let self = self else { return }
self.circlePulseAinmation((-1)*summand, duration:duration) {self.isAnimating = false}
}
}
}
}
ViewController
import UIKit
class ViewController: UIViewController {
weak var circleView: CircleView?
weak var button: UIButton?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let circleView = CircleView(frame: CGRect(x: 40, y: 50, width: 40, height: 60))
circleView.backgroundColor = UIColor.clear
view.addSubview(circleView)
self.circleView = circleView
let button = UIButton(frame: CGRect(x: 20, y: 150, width: 80, height: 40))
button.setTitle("Animate", for: UIControl.State())
button.setTitleColor(UIColor.blue, for: UIControl.State())
button.setTitleColor(UIColor.blue.withAlphaComponent(0.3), for: .highlighted)
button.addTarget(self, action: #selector(ViewController.animateCircle), for: .touchUpInside)
view.addSubview(button)
self.button = button
}
@objc func animateCircle() {
circleView?.resizeCircleWithPulseAinmation(30, duration: 1.5)
}
}
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