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Android webview slow

It depends on the web application being loaded. Try some of the approaches below:

Set higher render priority (deprecated from API 18+):

webview.getSettings().setRenderPriority(RenderPriority.HIGH);

Enable/disable hardware acceleration:

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
    // chromium, enable hardware acceleration
    webView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
} else {
    // older android version, disable hardware acceleration
    webView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}

Disable the cache (if you have problems with your content):

webview.getSettings().setCacheMode(WebSettings.LOAD_NO_CACHE);

Adding this android:hardwareAccelerated="true" in the manifest was the only thing that significantly improved the performance for me

More info here: http://developer.android.com/guide/topics/manifest/application-element.html#hwaccel


The solution for us was the opposite. We disabled hardware acceleration on the WebView only (rather than on the entire app in the manifest) by using this code:

if (Build.VERSION.SDK_INT >= 11){
    webview.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}

CSS3 animations are smoother now. We are using Android 4.0.

More info here: https://code.google.com/p/android/issues/detail?id=17352


I think the following works best:

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
    webView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
} else {
    webView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}

Android 19 has Chromium engine for WebView. I guess it works better with hardware acceleration.


I tried all the proposals to fix the render performance problem in my phonegap app. But nothing realy worked.

Finally, after a whole day of searching, I made it. I set within the tag (not the tag) of my AndroidManifest

<application android:hardwareAccelerated="false" ...

Now the app behaves in the same fast way as my webbrowser. Seems like, if hardware acceleration is not always the best feature...

The detailed problem I had: https://stackoverflow.com/a/24467920/3595386


I was having this same issue and I had to work it out. I tried these solutions, but at the end the performance, at least for the scrolling didn't improve at all. So here the workaroud that I did perform and the explanation of why it did work for me.

If you had the chance to explore the drag events, just a little, by creating a "MiWebView" Class, overwriting the "onTouchEvent" method and at least printed the time in which every drag event occurs, you'll see that they are separated in time for (down to) 9ms away. That is a very short time in between events.

Take a look at the WebView Source Code, and just see the onTouchEvent function. It is just impossible for it to be handled by the processor in less than 9ms (Keep on dreaming!!!). That's why you constantly see the "Miss a drag as we are waiting for WebCore's response for touch down." message. The code just can't be handled on time.

How to fix it? First, you can not re-write the onTouchEvent code to improve it, it is just too much. But, you can "mock it" in order to limit the event rate for dragging movements let's say to 40ms or 50ms. (this depends on the processor).

All touch events go like this: ACTION_DOWN -> ACTION_MOVE......ACTION_MOVE -> ACTION_UP. So we need to keep the DOWN and UP movements and filter the MOVE rate (these are the bad guys).

And here is a way to do it (you can add more event types like 2 fingers touch, all I'm interested here is the single finger scrolling).

import android.content.Context;
import android.view.MotionEvent;
import android.webkit.WebView;


public class MyWebView extends WebView{

    public MyWebView(Context context) {
        super(context);
        // TODO Auto-generated constructor stub
    }

    private long lastMoveEventTime = -1;
    private int eventTimeInterval = 40;

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

        long eventTime = ev.getEventTime();
        int action = ev.getAction();

        switch (action){
            case MotionEvent.ACTION_MOVE: {
                if ((eventTime - lastMoveEventTime) > eventTimeInterval){
                    lastMoveEventTime = eventTime;
                    return super.onTouchEvent(ev);
                }
                break;
            }
            case MotionEvent.ACTION_DOWN:
            case MotionEvent.ACTION_UP: {
                return super.onTouchEvent(ev);
            }
        }
        return true;
    }
}

Of course Use this class instead of WebView and you'll see the difference when scrolling.

This is just an approach to a solution, yet still not fully implemented for all lag cases due to screen touching when using WebView. However it is the best solution I found, at least for my specific needs.


None of those answers was not helpful for me.

Finally I have found reason and solution. The reason was a lot of CSS3 filters (filter, -webkit-filter).

Solution

I have added detection of WebView in web page script in order to add class "lowquality" to HTML body. BTW. You can easily track WebView by setting user-agent in WebView settings. Then I created new CSS rule

body.lowquality * { filter: none !important; }