Is there a way to make a ViewPager
that does not scroll horizontally, but vertically?!
You can use a ViewPager.PageTransformer to give the illusion of a vertical ViewPager
. To achieve scrolling with a vertical instead of a horizontal drag you will have to override ViewPager
's default touch events and swap the coordinates of MotionEvent
s prior to handling them, e.g.:
/** * Uses a combination of a PageTransformer and swapping X & Y coordinates * of touch events to create the illusion of a vertically scrolling ViewPager. * * Requires API 11+ * */ public class VerticalViewPager extends ViewPager { public VerticalViewPager(Context context) { super(context); init(); } public VerticalViewPager(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { // The majority of the magic happens here setPageTransformer(true, new VerticalPageTransformer()); // The easiest way to get rid of the overscroll drawing that happens on the left and right setOverScrollMode(OVER_SCROLL_NEVER); } private class VerticalPageTransformer implements ViewPager.PageTransformer { @Override public void transformPage(View view, float position) { if (position < -1) { // [-Infinity,-1) // This page is way off-screen to the left. view.setAlpha(0); } else if (position <= 1) { // [-1,1] view.setAlpha(1); // Counteract the default slide transition view.setTranslationX(view.getWidth() * -position); //set Y position to swipe in from top float yPosition = position * view.getHeight(); view.setTranslationY(yPosition); } else { // (1,+Infinity] // This page is way off-screen to the right. view.setAlpha(0); } } } /** * Swaps the X and Y coordinates of your touch event. */ private MotionEvent swapXY(MotionEvent ev) { float width = getWidth(); float height = getHeight(); float newX = (ev.getY() / height) * width; float newY = (ev.getX() / width) * height; ev.setLocation(newX, newY); return ev; } @Override public boolean onInterceptTouchEvent(MotionEvent ev){ boolean intercepted = super.onInterceptTouchEvent(swapXY(ev)); swapXY(ev); // return touch coordinates to original reference frame for any child views return intercepted; } @Override public boolean onTouchEvent(MotionEvent ev) { return super.onTouchEvent(swapXY(ev)); } }
Of course you can tweak these settings as you see fit. Ends up looking like this:
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With