just trying to do a simple openCV android program. Downloaded and installed OpenCV for Android following the instructions here and added the OpenCV Library 2.4.2 as a library project for my own android project like the instructions state.
However when I compile the standard "Hello World Program", as follows,
it fails if I include the Mat mat = new Mat();
line, but succeeds otherwise.
package com.example;
import org.opencv.core.Mat;
import android.app.Activity;
import android.os.Bundle;
public class HelloAndroidActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Mat mat = new Mat();
}
}
Here's the stack trace it prints out:
07-23 09:59:43.835: E/AndroidRuntime(8222): FATAL EXCEPTION: main
07-23 09:59:43.835: E/AndroidRuntime(8222): java.lang.UnsatisfiedLinkError: n_Mat
07-23 09:59:43.835: E/AndroidRuntime(8222): at org.opencv.core.Mat.n_Mat(Native Method)
07-23 09:59:43.835: E/AndroidRuntime(8222): at org.opencv.core.Mat.<init>(Mat.java:181)
07-23 09:59:43.835: E/AndroidRuntime(8222): at com.example.HelloAndroidActivity.onCreate(HelloAndroidActivity.java:15)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.Activity.performCreate(Activity.java:4538)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1071)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2161)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2240)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.ActivityThread.access$600(ActivityThread.java:139)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1262)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.os.Handler.dispatchMessage(Handler.java:99)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.os.Looper.loop(Looper.java:154)
07-23 09:59:43.835: E/AndroidRuntime(8222): at android.app.ActivityThread.main(ActivityThread.java:4977)
07-23 09:59:43.835: E/AndroidRuntime(8222): at java.lang.reflect.Method.invokeNative(Native Method)
07-23 09:59:43.835: E/AndroidRuntime(8222): at java.lang.reflect.Method.invoke(Method.java:511)
07-23 09:59:43.835: E/AndroidRuntime(8222): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
07-23 09:59:43.835: E/AndroidRuntime(8222): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
07-23 09:59:43.835: E/AndroidRuntime(8222): at dalvik.system.NativeStart.main(Native Method)
Two things to note: I am not directly using anything native in this code (like some other questions on here) and the old OpenCV 2.3.x library worked just fine before using the same method. Both Android projects have the same target and supported API settings.
Figured it out. Wasn't statically linking the library. If you use this code instead, it works.
package com.example;
import org.opencv.android.BaseLoaderCallback;
import org.opencv.android.LoaderCallbackInterface;
import org.opencv.android.OpenCVLoader;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
public class HelloAndroidActivity extends Activity
{
final String TAG = "Hello World";
private BaseLoaderCallback mOpenCVCallBack = new BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
{
Log.i(TAG, "OpenCV loaded successfully");
// Create and set View
setContentView(R.layout.main);
} break;
default:
{
super.onManagerConnected(status);
} break;
}
}
};
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
Log.i(TAG, "onCreate");
super.onCreate(savedInstanceState);
Log.i(TAG, "Trying to load OpenCV library");
if (!OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_2, this, mOpenCVCallBack))
{
Log.e(TAG, "Cannot connect to OpenCV Manager");
}
}
}
However, not too fond of this "OpenCV Manager" idea. Makes it so the user has to install several packages manually before the app will work.
The solution is to either do like in @Jason answer which is about using the OpenCV Manager. It is also explained in great detail on the official documentation here.
But like @Jason says, "Makes it so the user has to install severally packages manually before the app will work". Although this is true, OpenCV Manager has some advantages like for example:
If OpenCV is updated, the user only needs to update the manager/library. The applications which use the manager can remain the same.
Your app apk size will be a lot smaller:
Even so, if you wish to deploy your apps the traditional way, static linking, you can read the instructions here.
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