I'm having problems implementing this code Saving and Reading Bitmaps/Images from Internal memory in Android
to save and retrieve the image that I want, here is my code:
ContextWrapper cw = new ContextWrapper(getApplicationContext());
// path to /data/data/yourapp/app_data/imageDir
File directory = cw.getDir("imageDir", Context.MODE_PRIVATE);
// Create imageDir
File mypath=new File(directory, + name + "profile.jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(mypath);
// Use the compress method on the BitMap object to write image to the OutputStream
myBitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
fos.close();
} catch (Exception e) {
e.printStackTrace();
}
and to retrieve(I don't know if I'm doing wrong)
@Override
protected void onResume()
{
super.onResume();
try {
File f = new File("imageDir/" + rowID, "profile.jpg");
Bitmap b = BitmapFactory.decodeStream(new FileInputStream(f));
image = (ImageView) findViewById(R.id.imageView2);
image.setImageBitmap(b);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
and nothing happens so what should I change??
Once you tap on the cog-wheel, you'll be in your camera's settings; swipe all the way down until you get to the Save settings sections. There, you'll find the Storage option, tap on it, and your Android device should give you the option to change the storage path.
All you have to do is open that app and select the "Show internal storage" option in its menu to browse through your phone's full internal storage. You can then open, move, rename, copy, delete, and share files as needed.
Android Internal storage is the storage of the private data on the device memory. By default, saving and loading files to the internal storage are private to the application and other applications will not have access to these files.
To Save your bitmap in sdcard use the following code
Store Image
private void storeImage(Bitmap image) {
File pictureFile = getOutputMediaFile();
if (pictureFile == null) {
Log.d(TAG,
"Error creating media file, check storage permissions: ");// e.getMessage());
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
image.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
To Get the Path for Image Storage
/** Create a File for saving an image or video */
private File getOutputMediaFile(){
// To be safe, you should check that the SDCard is mounted
// using Environment.getExternalStorageState() before doing this.
File mediaStorageDir = new File(Environment.getExternalStorageDirectory()
+ "/Android/data/"
+ getApplicationContext().getPackageName()
+ "/Files");
// This location works best if you want the created images to be shared
// between applications and persist after your app has been uninstalled.
// Create the storage directory if it does not exist
if (! mediaStorageDir.exists()){
if (! mediaStorageDir.mkdirs()){
return null;
}
}
// Create a media file name
String timeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());
File mediaFile;
String mImageName="MI_"+ timeStamp +".jpg";
mediaFile = new File(mediaStorageDir.getPath() + File.separator + mImageName);
return mediaFile;
}
I think Faibo's answer should be accepted, as the code example is correct, well written and should solve your specific problem, without a hitch.
In case his solution doesn't meet your needs, I want to suggest an alternative approach.
It's very simple to store image data as a blob in a SQLite DB and retrieve as a byte array. Encoding and decoding takes just a few lines of code (for each), works like a charm and is surprisingly efficient.
I'll provide a code example upon request.
Good luck!
Note that you are saving the pick as name + profile.jpg
under imageDir
directory and you're trying to retrieve as profile.jpg
under imageDir/[rowID]
directory check that.
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