i'am trying to build a simple Augmented Reality App, so I start working with sensor Data.
According to this thread (Android compass example) and example (http://www.codingforandroid.com/2011/01/using-orientation-sensors-simple.html), the calculation of the orientation using the Sensor.TYPE_ACCELEROMETER and Sensor.TYPE_MAGNETIC_FIELD doesn't really fit.
So I'm not able to get "good" values. The azimut values doesn't make any sense at all, so if I just move the Phone upside the value changes extremly. Even if I just rotate the phone, the values doesn't represent the phones orientation.
Has anybody an idea, who to improve the values quality according to the given example?
In what kind of orientation do you use this sample app? From what is written is this code, the only orientation supported is Portrait or flat on the table, it depends on devices. What do you mean by "good"?
It is normal that the value is not "good" when rotating the device, the device coordinate system is supposed to be working in Portrait, or flat i don't know (Y axis vertical along the screen pointing up, Z axis pointing out of the screen coming from the center of screen, X axis perpendicular to the Y axis going on the right along the screen). Having this, rotating the device will not rotate the device coordinate system, you'll have to remap it.
But if you want the heading of the device in Portrait orientation, here is a piece of code that works good for me:
@Override
public void onSensorChanged(SensorEvent event)
{
// It is good practice to check that we received the proper sensor event
if (event.sensor.getType() == Sensor.TYPE_ROTATION_VECTOR)
{
// Convert the rotation-vector to a 4x4 matrix.
SensorManager.getRotationMatrixFromVector(mRotationMatrix,
event.values);
SensorManager
.remapCoordinateSystem(mRotationMatrix,
SensorManager.AXIS_X, SensorManager.AXIS_Z,
mRotationMatrix);
SensorManager.getOrientation(mRotationMatrix, orientationVals);
// Optionally convert the result from radians to degrees
orientationVals[0] = (float) Math.toDegrees(orientationVals[0]);
orientationVals[1] = (float) Math.toDegrees(orientationVals[1]);
orientationVals[2] = (float) Math.toDegrees(orientationVals[2]);
tv.setText(" Yaw: " + orientationVals[0] + "\n Pitch: "
+ orientationVals[1] + "\n Roll (not used): "
+ orientationVals[2]);
}
}
You'll get the heading (or azimuth) in:
orientationVals[0]
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