I want to make my ImageView appear to blink. More exactly, on an event like a button click, I want an ImageView to change its src for 1 second, then change back, then again etc. And then it should stop, and the ImageView should have the same src as previous. I tried to do something based on another question, but it doesn't work...
private class MyHandler extends Handler {
public ImageView imgView;
@Override
public void handleMessage(Message msg) {
if (imgView != null) {
switch (msg.what) {
case 0:
imgView.setImageResource(R.drawable.red_img);
break;
case 1:
imgView.setImageResource(R.drawable.white_img);
break;
}
}
super.handleMessage(msg);
}
}
(...)
MyHandler blinker = new MyHandler();
blinker.imgView = imgView;
for (int j = 0; j < 5; j++) {
Message msg = new Message();
if (j % 2 == 0) {
msg.what = 0;
} else {
msg.what = 1;
}
blinker.sendMessageDelayed(msg, j * 300);
}
Does anyone know how this can be done (if it CAN be done). Thanks!
Or you could simply use AnimationDrawable by defining it in xml:
<animation-list android:id="@+id/selected" android:oneshot="false">
<item android:drawable="@drawable/state1" android:duration="1000" />
<item android:drawable="@drawable/state2" android:duration="1000" />
</animation-list>
and calling start()
on it:
ImageView img = (ImageView)findViewById(R.id.spinning_wheel_image);
img.setImageResource(R.drawable.my_blinking_drawable);
AnimationDrawable frameAnimation = (AnimationDrawable) img.getDrawable();
frameAnimation.start();
The following code will place an ImageView on the screen, and when the ImageView is clicked, it will blink between 2 different images for 5 seconds:
int numberOfTimesToBlink = 4;
long blinkInterval = 1000; // 1 second
final ImageView blinkingImageView = (ImageView)findViewById(R.id.blinkingImageView);
// setBackgroundDrawable is deprecated but it still works, and the newer method (setBackground) has min API level of 16
blinkingImageView.setBackgroundDrawable(getResources().getDrawable(R.drawable.yourFirstImage));
blinkingImageView.setTag("yourFirstImage");
final CountDownTimer blinkTimer = new CountDownTimer((numberOfTimesToBlink+1)*1000, blinkInterval) {
@Override
public void onTick(long millisUntilFinished) {
if (blinkingImageView.getTag() == "yourFirstImage") {
blinkingImageView.setBackgroundDrawable(getResources().getDrawable(R.drawable.yourSecondImage));
blinkingImageView.setTag("yourSecondImage");
}
else if (blinkingImageView.getTag() == "yourSecondImage") {
blinkingImageView.setBackgroundDrawable(getResources().getDrawable(R.drawable.yourFirstImage));
blinkingImageView.setTag("yourFirstImage");
}
}
@Override
public void onFinish() {
}
};
blinkingImageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
blinkTimer.start();
}
});
And the xml file:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
tools:context=".MainActivity">
<ImageView android:id="@+id/blinkingImageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
You can just change the temporary source image and start a Timer for 1 second, after which the original image can be shown again:
image.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(final View v) {
ImageView img = (ImageView) v;
img.setImageResource(R.drawable.temporary_image);
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
runOnUiThread(new Runnable() {
@Override
public void run() {
img.setImageResource(R.drawable.main_image)
}
});
}
}, 1000);
}
});
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