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Android Jetpack Compose: how to zoom a image in a "box"?

I am going to build a zoomable image view inside a box, like the first screenshot. But when I zoom in on the image, it will go out of the box. Is there a way to zoom the image, but keep the size? Without view or fragment, only box seems not enough. I am expecting the image to get bigger, but still stay inside the red box, but I got the second screenshot after zooming in.

Before zoom in After zoom in

Thanks to nglauber and Amirhosein, I got the final solution with having the zooming and dragging features at the same time inside a "box"(fixed area) with the following code as the new screenshot as shown below.

        val imageBitmap = imageResource(id = R.drawable.android)
        Image(
            modifier = Modifier
                .preferredSize(400.dp, 300.dp)
                .clip(RectangleShape)
                .zoomable(onZoomDelta = { scale.value *= it })
                .rawDragGestureFilter(
                    object : DragObserver {
                        override fun onDrag(dragDistance: Offset): Offset {
                            translate.value = translate.value.plus(dragDistance)
                            return super.onDrag(dragDistance)
                        }
                    })
                .graphicsLayer(
                    scaleX = scale.value,
                    scaleY = scale.value,
                    translationX = translate.value.x,
                    translationY = translate.value.y
                ),
            contentDescription = null,
            bitmap = imageBitmap
        )

enter image description here

like image 579
joyl1216 Avatar asked Dec 31 '22 17:12

joyl1216


1 Answers

Here is my solution... Might be helpful for someone...

@Composable
fun ZoomableImage() {
    val scale = remember { mutableStateOf(1f) }
    val rotationState = remember { mutableStateOf(1f) }
    Box(
        modifier = Modifier
            .clip(RectangleShape) // Clip the box content
            .fillMaxSize() // Give the size you want...
            .background(Color.Gray)
            .pointerInput(Unit) {
                detectTransformGestures { centroid, pan, zoom, rotation ->
                    scale.value *= zoom
                    rotationState.value += rotation
                }
            }
    ) {
        Image(
            modifier = Modifier
                .align(Alignment.Center) // keep the image centralized into the Box
                .graphicsLayer(
                    // adding some zoom limits (min 50%, max 200%)
                    scaleX = maxOf(.5f, minOf(3f, scale.value)),
                    scaleY = maxOf(.5f, minOf(3f, scale.value)),
                    rotationZ = rotationState.value
                ),
            contentDescription = null,
            painter = painterResource(R.drawable.dog)
        )
    }
}
like image 145
nglauber Avatar answered Jan 02 '23 08:01

nglauber