I am currently developing for Android (my first app) an application which lets users see the subway map and be able to pinch zoom and drag around.
I am currently modifying the code found in Hello Android, 3rd Edition and got the pinch zooming and dragging to work. I'm using Matrix as my layout scale.
However I now have 3 problems:
I tried many things to limit the drag parameters but I can't seem to stop it being dragged off the parent view (and can actually disappear from view). I've tried setting layout parameters in the XML file and it just doesn't work.
I can pinch zoom fine but I have trouble, again, limiting the amount of zoom. I'm trying to play around with setting a max_zoom and min_zoom to limit the scaling value (i will post my code after)
I also have trouble trying to map a coordinate on my image so that people can click on certain parts (the whole point of this is to let users click a station on the map and view information about it)
I have a feeling i'm having trouble because I'm using the matrix scale.
Here is my current code:
Touch.java
package org.example.touch; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.Matrix; import android.graphics.PointF; import android.os.Bundle; import android.util.FloatMath; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.GridView; import android.widget.ImageView; public class Touch extends Activity implements OnTouchListener { private static final String TAG = "Touch"; private static final float MIN_ZOOM = 1.0f; private static final float MAX_ZOOM = 5.0f; // These matrices will be used to move and zoom image Matrix matrix = new Matrix(); Matrix savedMatrix = new Matrix(); // We can be in one of these 3 states static final int NONE = 0; static final int DRAG = 1; static final int ZOOM = 2; int mode = NONE; // Remember some things for zooming PointF start = new PointF(); PointF mid = new PointF(); float oldDist = 1f; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView view = (ImageView) findViewById(R.id.imageView); //view.setLayoutParams(new GridView.LayoutParams(85, 85)); view.setScaleType(ImageView.ScaleType.FIT_CENTER); view.setOnTouchListener(this); } public boolean onTouch(View v, MotionEvent event) { ImageView view = (ImageView) v; view.setScaleType(ImageView.ScaleType.MATRIX); float scale; // Dump touch event to log dumpEvent(event); // Handle touch events here... switch (event.getAction() & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: //first finger down only savedMatrix.set(matrix); start.set(event.getX(), event.getY()); Log.d(TAG, "mode=DRAG" ); mode = DRAG; break; case MotionEvent.ACTION_UP: //first finger lifted case MotionEvent.ACTION_POINTER_UP: //second finger lifted mode = NONE; Log.d(TAG, "mode=NONE" ); break; case MotionEvent.ACTION_POINTER_DOWN: //second finger down oldDist = spacing(event); Log.d(TAG, "oldDist=" + oldDist); if (oldDist > 5f) { savedMatrix.set(matrix); midPoint(mid, event); mode = ZOOM; Log.d(TAG, "mode=ZOOM" ); } break; case MotionEvent.ACTION_MOVE: if (mode == DRAG) { //movement of first finger matrix.set(savedMatrix); if (view.getLeft() >= -392){ matrix.postTranslate(event.getX() - start.x, event.getY() - start.y); } } else if (mode == ZOOM) { //pinch zooming float newDist = spacing(event); Log.d(TAG, "newDist=" + newDist); if (newDist > 5f) { matrix.set(savedMatrix); scale = newDist / oldDist; **//thinking i need to play around with this value to limit it** matrix.postScale(scale, scale, mid.x, mid.y); } } break; } // Perform the transformation view.setImageMatrix(matrix); return true; // indicate event was handled } private float spacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return FloatMath.sqrt(x * x + y * y); } private void midPoint(PointF point, MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); point.set(x / 2, y / 2); } /** Show an event in the LogCat view, for debugging */ private void dumpEvent(MotionEvent event) { String names[] = { "DOWN" , "UP" , "MOVE" , "CANCEL" , "OUTSIDE" , "POINTER_DOWN" , "POINTER_UP" , "7?" , "8?" , "9?" }; StringBuilder sb = new StringBuilder(); int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; sb.append("event ACTION_" ).append(names[actionCode]); if (actionCode == MotionEvent.ACTION_POINTER_DOWN || actionCode == MotionEvent.ACTION_POINTER_UP) { sb.append("(pid " ).append( action >> MotionEvent.ACTION_POINTER_ID_SHIFT); sb.append(")" ); } sb.append("[" ); for (int i = 0; i < event.getPointerCount(); i++) { sb.append("#" ).append(i); sb.append("(pid " ).append(event.getPointerId(i)); sb.append(")=" ).append((int) event.getX(i)); sb.append("," ).append((int) event.getY(i)); if (i + 1 < event.getPointerCount()) sb.append(";" ); } sb.append("]" ); Log.d(TAG, sb.toString()); } }
main.xml (rather simple nothing really complicated):
<?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/imageView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:src="@drawable/map" android:scaleType="matrix" > </ImageView> </FrameLayout>
AndroidManifest.xml (only added the theme so there is no title bar and is full screen)
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.example.touch" android:versionCode="7" android:versionName="1.0" > <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" > <activity android:name=".Touch" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="7" /> </manifest>
Tap anywhere on the screen, except the keyboard or navigation bar. Drag 2 fingers to move around the screen. Pinch with 2 fingers to adjust zoom. To stop magnification, use your magnification shortcut again.
TouchImageViews placed in a ViewPager like the Gallery app. Mirror two TouchImageViews using onTouchImageViewListener and setZoom() . Click on TouchImageView to cycle through images. Note that the zoom state is maintained though the images are switched.
I just created this:
https://github.com/jasonpolites/gesture-imageview
Might be useful for someone...
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