i make a class extends LinearLayout i want to show a Rect like this:
--------------------- => it is round corner
| border frame | .
| ----------------- | .
| | hearder | | .
| | - - - - - - - | | .
| | center | | .
| | | | .
| | - - - - - - - | | .
| | buttom | | .
| ---------------- | .
| | .
---------------------- .
. . . . . . . . . . . => it is shadow
and i used paintShadow.setShadowLayer(this.radius, 8, 8, Color.GRAY); the shadow is not round.
so who kowns how to make a round rect and shadow. code:
@SuppressLint("DrawAllocation")
public class CornerLinearLayout extends LinearLayout{
public CornerLinearLayout(Context context,AttributeSet attr){
super(context,attr);
init();
}
public CornerLinearLayout(Context context) {
super(context);
init();
// TODO Auto-generated constructor stub
}
private static final int RADIUS=10;
private int frameColor;
private int radius;
private Path mClip;
private int frameWidth;
private int headerHeight;
private int buttomHeight;
private int headerColor;
private int buttomColor;
private int centerColor;
private void init() {
this.radius = RADIUS;
this.frameColor = 0xFFFFFFFF;
this.frameWidth = 4;
this.headerHeight = 50;
this.buttomHeight = 50;
headerColor = 0xFF31234A;
buttomColor = 0xFF9ACFFF;
centerColor = 0xFF55AACC;
this.setBackgroundColor(0);
// GradientDrawable gd = new GradientDrawable();
// gd.setStroke(frameWidth, frameColor);
// gd.setCornerRadius(radius);
// gd.setColor(0);
// //gd.setStroke(30, 0xFFFFFFFF);
//
// setBackgroundDrawable(gd);
this.setPadding(frameWidth, frameWidth, frameWidth,frameWidth);
// LinearLayout.LayoutParams params = (LayoutParams) this.getLayoutParams();
// params.setMargins(25, 10, 25, 10);
}
private Paint paintShadow = new Paint();
private Paint paint = new Paint();
public void onDraw(Canvas canvas){
super.onDraw(canvas);
RectF rf = new RectF(0,0,this.getWidth()-10,this.getHeight()-5);
paintShadow.setShadowLayer(this.radius, 8, 8, Color.GRAY);
rf.right -= 3;
rf.bottom -= 3;
paintShadow.setColor(this.frameColor);
paintShadow.setStrokeWidth(5);
canvas.drawRoundRect(rf,this.radius,this.radius, paintShadow);
paint.setStyle(Paint.Style.FILL);
// Rect r = new Rect(5,5,this.getWidth()-5,this.getHeight()-5);
if(this.centerColor != 0){
paint.setColor(this.centerColor);
// canvas.drawRect(r, paint);
rf.right -= 5;
rf.left += 5;
rf.top += 5;
rf.bottom -=5;
canvas.drawRoundRect(rf, this.radius, this.radius, paint);
}
// if(this.headerColor!=0){
// Rect rr = new Rect(10,10,this.getWidth()-5,this.headerHeight-10);
// paint.setColor(this.headerColor);
// canvas.drawRect(rr, paint);
// }
// if(this.buttomColor != 0){
// Rect rr = new Rect(10,this.getHeight()-this.buttomHeight,this.getWidth()-3,this.buttomHeight-3);
// paint.setColor(this.headerColor);
// canvas.drawRect(rr, paint);
// }
//
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mClip = new Path();
RectF rect = new RectF(0, 0, w, h);
mClip.addRoundRect(rect, this.radius, this.radius, Direction.CW);
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save();
canvas.clipPath(mClip);
super.dispatchDraw(canvas);
canvas.restore();
}
}
I'm willing to bet your problem is in using clipPath(). Try disabling hardware acceleration in the view, and I think you'll find that it works as expected.
In your init() method:
setLayerType(LAYER_TYPE_SOFTWARE, null);
Useful Links:
Use nine-patch drawables. These will save you a lot of code. Check out some tutorials for nine-patch.
Also, have a look in your <SDK folder>/platforms/<android-xx>/data/res
, development platforms ship with many ready made nine-patch drawables of default theme, you can copy these in your App.
Code example :
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//-- draw with white color--
Paint p = new Paint();
p.setColor(Color.WHITE);
//-- set shadow, 5dp down, 5 dp left, with radius of 15 dp--
p.setShadowLayer(10,5,5,Color.BLACK);
//-- warning, Honeycomb and above only
//-- this will reduce draw performance of view
//-- but is required to support drawing filters, like shadow, blur etc
setLayerType(LAYER_TYPE_SOFTWARE,p);
//--basic shapes don't have round corners yet, so use path--
Path pt = new Path();
//-- round rectangle path with 15dp padding (space for shadow)
//-- and 10 dp corner radius
pt.addRoundRect(new RectF(15,15,getWidth() - 15 ,getHeight() -15 ),
10,10, Path.Direction.CW);
//--draw--
canvas.drawPath(pt,p);
}
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