I have three files. The XML, the draw function and the main Activity.
I have some LinearLayout
in my XML file.
<LinearLayout android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_weight="1">
<LinearLayout android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_weight="1"
android:background="#ef3"
android:id="@+id/img01"/>
<LinearLayout android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_weight="1"
android:background="#E8A2B4"
android:id="@+id/img02"/>
</LinearLayout>
This is the draw function:
public class getBorder extends TextView {
public getBorder(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(android.graphics.Color.RED);
canvas.drawLine(0, 0, this.getWidth() - 1, 0, paint);
canvas.drawLine(0, 0, 0, this.getHeight() - 1, paint);
canvas.drawLine(this.getWidth() - 1, 0, this.getWidth() - 1,
this.getHeight() - 1, paint);
canvas.drawLine(0, this.getHeight() - 1, this.getWidth() - 1,
this.getHeight() - 1, paint);
}
}
And this is the main Activity:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final getBorder getBorder = new getBorder(this);
final LinearLayout img01 = (LinearLayout) findViewById(R.id.img01);
img01.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
getBorder.setWidth(100);
getBorder.setHeight(100);
img01.addView(getBorder);
}
});
}
The program could draw border but the size doesn't fit the LinearLayout
. And when I click the LinearLayout
again, the program crashed.
Also, I want to draw two circles in the center of the LinearLayout
, but how could I figure out the center coordinates?
To add a border to Android TextView we need to create an XML containing shape as a rectangle file under the drawable's folder and set it as background to the TextView. <stroke> tag is used to set the border width and color.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project. Step 2 − Add the following code to res/layout/activity_main. xml. In the above code we have taken one text view with background as border so we need to create a file in drawable as boarder.
Frame Layout: This is designed to block out an area on the screen to display a single item. Linear Layout: A layout that arranges its children in a single column or a single row. Relative Layout: This layout is a view group that displays child views in relative positions.
Using Linear Layout Inside Relative Layout With Example In Android Studio. Linear Layout can be used inside relative layout since one layout can be nested in other layout in XML.
Do you really need to do that programmatically?
Just considering the title: You could use a ShapeDrawable as android:background…
For example, let's define res/drawable/my_custom_background.xml
as:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners
android:radius="2dp"
android:topRightRadius="0dp"
android:bottomRightRadius="0dp"
android:bottomLeftRadius="0dp" />
<stroke
android:width="1dp"
android:color="@android:color/white" />
</shape>
and define android:background="@drawable/my_custom_background".
I've not tested but it should work.
Update:
I think that's better to leverage the xml shape drawable resource power if that fits your needs. With a "from scratch" project (for android-8), define res/layout/main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/border"
android:padding="10dip" >
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Hello World, SOnich"
/>
[... more TextView ...]
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Hello World, SOnich"
/>
</LinearLayout>
and a res/drawable/border.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<stroke
android:width="5dip"
android:color="@android:color/white" />
</shape>
Reported to work on a gingerbread device. Note that you'll need to relate android:padding
of the LinearLayout to the android:width
shape/stroke's value. Please, do not use @android:color/white
in your final application but rather a project defined color.
You could apply android:background="@drawable/border" android:padding="10dip"
to each of the LinearLayout from your provided sample.
As for your other posts related to display some circles as LinearLayout's background, I'm playing with Inset/Scale/Layer drawable resources (see Drawable Resources for further information) to get something working to display perfect circles in the background of a LinearLayout but failed at the moment…
Your problem resides clearly in the use of getBorder.set{Width,Height}(100);
. Why do you do that in an onClick method?
I need further information to not miss the point: why do you do that programmatically? Do you need a dynamic behavior? Your input drawables are png or ShapeDrawable is acceptable? etc.
To be continued (maybe tomorrow and as soon as you provide more precisions on what you want to achieve)…
Extend LinearLayout/RelativeLayout and use it straight on the XML
package com.pkg_name ;
...imports...
public class LinearLayoutOutlined extends LinearLayout {
Paint paint;
public LinearLayoutOutlined(Context context) {
super(context);
// TODO Auto-generated constructor stub
setWillNotDraw(false) ;
paint = new Paint();
}
public LinearLayoutOutlined(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
setWillNotDraw(false) ;
paint = new Paint();
}
@Override
protected void onDraw(Canvas canvas) {
/*
Paint fillPaint = paint;
fillPaint.setARGB(255, 0, 255, 0);
fillPaint.setStyle(Paint.Style.FILL);
canvas.drawPaint(fillPaint) ;
*/
Paint strokePaint = paint;
strokePaint.setARGB(255, 255, 0, 0);
strokePaint.setStyle(Paint.Style.STROKE);
strokePaint.setStrokeWidth(2);
Rect r = canvas.getClipBounds() ;
Rect outline = new Rect( 1,1,r.right-1, r.bottom-1) ;
canvas.drawRect(outline, strokePaint) ;
}
}
<?xml version="1.0" encoding="utf-8"?>
<com.pkg_name.LinearLayoutOutlined
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width=...
android:layout_height=...
>
... your widgets here ...
</com.pkg_name.LinearLayoutOutlined>
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