ImageButton avatarButton = (ImageButton) findViewById(R.id.ImageButton_Avatar);
avatarButton.setImageResource(R.drawable.avatar);
strAvatarFilename = "Image.jpg";
final Uri imageUriToSaveCameraImageTo = Uri.fromFile(new File(Environment.getExternalStorageDirectory()+"/Folder/"+strAvatarFilename));
avatarButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Intent pictureIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
pictureIntent.putExtra( MediaStore.EXTRA_OUTPUT, imageUriToSaveCameraImageTo );
startActivityForResult(Intent.createChooser(pictureIntent, strAvatarPrompt), TAKE_AVATAR_CAMERA_REQUEST);
Editor editor = Preferences.edit();
editor.putString(PREFERENCES_AVATAR, imageUriToSaveCameraImageTo.getPath());
editor.commit();
}
});
I have this code. It takes a photo and then stores it in two locations, the default location on the SDcard and the /folder/ file i want the photo to be stored in also. Once taken i refresh the screen using this...
ImageButton avatarButton = (ImageButton) findViewById(R.id.ImageButton_Avatar);
String strAvatarUri = Preferences.getString(PREFERENCES_AVATAR, "");
Uri imageUri = Uri.parse(strAvatarUri);
avatarButton.setImageURI(null);
avatarButton.setImageURI(imageUri);
This refreshes the image button so the user can see the image they have taken. However, this is appears very big and fills the screen. Is there any way i can compress or downsize the image so the user can see it at a reasonable size? thanks
Bitmap thumb = Bitmap.createScaledBitmap (BitmapFactory.decodeFile(photoPath), 96, 96, false);
Where the second and third parameters to createScaledBitmap are the width and height respectively.
http://developer.android.com/reference/android/graphics/Bitmap.html#createScaledBitmap%28android.graphics.Bitmap,%20int,%20int,%20boolean%29
EDIT: It now occurred to me that you can do this in a faster, more efficient way, using BitmapFactory.Options
and the inSampleSize
option:
BitmapFactory.Options opts = new BitmapFactory.Options ();
opts.inSampleSize = 2; // for 1/2 the image to be loaded
Bitmap thumb = Bitmap.createScaledBitmap (BitmapFactory.decodeFile(photoPath, opts), 96, 96, false);
This way you will save even more memory and the downsizing should take less time.
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