A "touch gesture" occurs when a user places one or more fingers on the touch screen, and your application interprets that pattern of touches as a particular gesture. There are correspondingly two phases to gesture detection: Gather data about touch events.
I'm working on Gesture activity in android I used class to detect the swipe action is
public class ActivitySwipeDetector implements View.OnTouchListener {
static final String logTag = "ActivitySwipeDetector";
private Activity activity;
static final int MIN_DISTANCE = 100;
private float downX, downY, upX, upY;
public ActivitySwipeDetector(Activity activity){
this.activity = activity;
}
public void onRightToLeftSwipe(){
Log.i(logTag, "RightToLeftSwipe!");
Toast.makeText(activity, "RightToLeftSwipe", Toast.LENGTH_SHORT).show();
//activity.doSomething();
}
public void onLeftToRightSwipe(){
Log.i(logTag, "LeftToRightSwipe!");
Toast.makeText(activity, "LeftToRightSwipe", Toast.LENGTH_SHORT).show();
//activity.doSomething();
}
public void onTopToBottomSwipe(){
Log.i(logTag, "onTopToBottomSwipe!");
//Toast.makeText(activity, "onTopToBottomSwipe", Toast.LENGTH_SHORT).show();
//activity.doSomething();
}
public void onBottomToTopSwipe(){
Log.i(logTag, "onBottomToTopSwipe!");
//Toast.makeText(activity, "onBottomToTopSwipe", Toast.LENGTH_SHORT).show();
//activity.doSomething();
}
public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction()){
case MotionEvent.ACTION_DOWN: {
downX = event.getX();
downY = event.getY();
return true;
}
case MotionEvent.ACTION_UP: {
upX = event.getX();
upY = event.getY();
float deltaX = downX - upX;
float deltaY = downY - upY;
// swipe horizontal?
if(Math.abs(deltaX) > MIN_DISTANCE){
// left or right
if(deltaX < 0) { this.onLeftToRightSwipe(); return true; }
if(deltaX > 0) { this.onRightToLeftSwipe(); return true; }
}
else {
Log.i(logTag, "Swipe was only " + Math.abs(deltaX) + " long, need at least " + MIN_DISTANCE);
return false; // We don't consume the event
}
// swipe vertical?
if(Math.abs(deltaY) > MIN_DISTANCE){
// top or down
if(deltaY < 0) { this.onTopToBottomSwipe(); return true; }
if(deltaY > 0) { this.onBottomToTopSwipe(); return true; }
}
else {
Log.i(logTag, "Swipe was only " + Math.abs(deltaX) + " long, need at least " + MIN_DISTANCE);
return false; // We don't consume the event
}
return true;
}
}
return false;
}
}
my xml file is
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/action_settings"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
</LinearLayout>
And in My activity I calling like this
ActivitySwipeDetector activitySwipeDetector = new ActivitySwipeDetector(this);
LinearLayout lowestLayout = (LinearLayout)this.findViewById(R.id.action_settings);
lowestLayout.setOnTouchListener(activitySwipeDetector);
I called ActivitySwipeDetector(this);
so Its working fine with full activity. But how can I apply Swipe detector only to LinearLayout not to the Whole Activity. Please help me out.
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