I need a triangle shape definition for Box2D GDX Android. Would I just divide the width by 3 or is there a class for it? Here is code for normal rectangle:
_rect1 = CCSprite.sprite("RectWood.png");
_rect1.setPosition(CGPoint.make(-10, -10));
this.addChild(_rect1);
//Create box
BodyDef Box1BodyDef = new BodyDef();
Box1BodyDef.type = BodyType.DynamicBody;
Box1BodyDef.position.set(350/PTM_RATIO, 80/PTM_RATIO);
// The body is also added to the world.
Body Box1Body = _world.createBody(Box1BodyDef);
Box1Body.setUserData(_rect1);
// Define the shape.
PolygonShape Box1Box = new PolygonShape();
Box1Box.setAsBox(10/PTM_RATIO, 50/PTM_RATIO);
Box1Body.createFixture(Box1Box,1.5f);
:) Thanks, Joe
Just add 3 vertices to your Box1Box
object instead of calling setAsBox()
.
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