I am having a dialog where users can freely draw inside the dialog.
The dialog is extending a view, and the drawing area is created by
bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
However, the drawing need not to be kept, and when the user close the dialog and reopen again, his previous drawing is not needed to be kept and redraw from null.
// DoodleView constructor initializes the DoodleView
public DoodleView(Context context, AttributeSet attrs)
{
super(context, attrs); // pass context to View's constructor
paintScreen = new Paint(); // used to display bitmap onto screen
// set the initial display settings for the painted line
paintLine = new Paint();
paintLine.setAntiAlias(true); // smooth edges of drawn line
paintLine.setColor(Color.BLACK); // default color is black
paintLine.setStyle(Paint.Style.STROKE); // solid line
paintLine.setStrokeWidth(25); // set the default line width
paintLine.setStrokeCap(Paint.Cap.ROUND); // rounded line ends
pathMap = new HashMap<Integer, Path>();
previousPointMap = new HashMap<Integer, Point>();
} // end DoodleView constructor
// Method onSizeChanged creates BitMap and Canvas after app displays
@Override
public void onSizeChanged(int w, int h, int oldW, int oldH)
{
bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
bitmap.eraseColor(Color.parseColor("#80FFFFFF")); // erase the BitMap with white
} // end method onSizeChanged
// clear the painting
public void recycling()
{
bitmap.recycle();
}
public void write_board ()
{
writing_dialog = new Dialog(Apple.this, android.R.style.Theme_Translucent_NoTitleBar);
WindowManager.LayoutParams lp = writing_dialog.getWindow().getAttributes();
lp.dimAmount = 0.5f;
writing_dialog.getWindow().addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
Window window = writing_dialog.getWindow();
window.setGravity(Gravity.CENTER);
writing_dialog.setContentView(R.layout.alert_drawing_pad);
writing_dialog.setCancelable(true);
writing_dialog.show();
writing_dialog.setVolumeControlStream(AudioManager.STREAM_MUSIC);
doodleView = (DoodleView) writing_dialog.findViewById(R.id.doodleView);
alert_close.setOnClickListener(new OnClickListener()
{
public void onClick(View v)
{
writing_dialog.dismiss();
doodleView.recycling();
return;
}
});
I discover that after opening the dialog several times (7 to 8 times using Samsung Note2), the dialog would lag for a few second and the phone without response, and then further press again some while later, the dialog can appear again and everything is ok.
The logcat at this time reports E/OpenGLRenderer(25296): Out of memory!
and it goes on without hanging for some time.
Yet if further press out for the drawing board, it goes with a serious memory error and this time the system hangs.
FATAL EXCEPTION: main
java.lang.OutOfMemoryError
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:726)
at android.graphics.Bitmap.createBitmap(Bitmap.java:703)
at android.graphics.Bitmap.createBitmap(Bitmap.java:670)
at com.abc.abc.DoodleView.onSizeChanged(DoodleView.java:60)
at android.view.View.sizeChange(View.java:15326)
at android.view.View.setFrame(View.java:15290)
at android.view.View.layout(View.java:15201)
at android.widget.RelativeLayout.onLayout(RelativeLayout.java:1076)
at android.view.View.layout(View.java:15204)
at android.view.ViewGroup.layout(ViewGroup.java:4793)
at android.widget.RelativeLayout.onLayout(RelativeLayout.java:1076)
at android.view.View.layout(View.java:15204)
at android.view.ViewGroup.layout(ViewGroup.java:4793)
at android.widget.FrameLayout.onLayout(FrameLayout.java:448)
at android.view.View.layout(View.java:15204)
at android.view.ViewGroup.layout(ViewGroup.java:4793)
at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1677)
at android.widget.LinearLayout.layoutVertical(LinearLayout.java:1531)
at android.widget.LinearLayout.onLayout(LinearLayout.java:1440)
at android.view.View.layout(View.java:15204)
at android.view.ViewGroup.layout(ViewGroup.java:4793)
at android.widget.FrameLayout.onLayout(FrameLayout.java:448)
at android.view.View.layout(View.java:15204)
at android.view.ViewGroup.layout(ViewGroup.java:4793)
at android.view.ViewRootImpl.performLayout(ViewRootImpl.java:2263)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2009)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:1251)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:6379)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:791)
at android.view.Choreographer.doCallbacks(Choreographer.java:591)
at android.view.Choreographer.doFrame(Choreographer.java:561)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:777)
at android.os.Handler.handleCallback(Handler.java:730)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:5493)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:525)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1209)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1025)
at dalvik.system.NativeStart.main(Native Method)
I have researched and addedbitmap.recycle();
whenever the user closes the dialog. But it still reports the same error.
Are there any way to dispose the bitmap whenever the user closes the dialog?
Thanks!
First invalidate the reference that canvas or any other object has to bitmap
if (bitmapCanvas != null) {
bitmapCanvas.setBitmap(null);
bitmapCanvas = null;
}
Second release bitmap resources
if (bitmap != null) {
bitmap.recycle();
bitmap = null;
}
If needed, Third, keep the bitmap as WeakReference
WeakReference<Bitmap> bitmap;
if (bitmap != null) {
bitmap.get().recycle();
bitmap.clear();
bitmap= null;
}
You should call this on dismiss of your dialog
bitmap.recycle();
bitmap = null;
bitmap.recycle();
releases the native heap that is used in bitmaps.
And setting it to null is to assist the GC to quickly collect your reference.
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