I currently have an asynctask
which downloads a mp3 from a server. When the user starts to download it, a status bar notification is created. This displays the progress of the download in real time. My only concern is that the phone slows down almost too much. Is there any way to delay the progress displayed or a way to make my code faster? Thanks.
Code below:
public class DownloadFile extends AsyncTask<String, String, String> {
CharSequence contentText;
Context context;
CharSequence contentTitle;
PendingIntent contentIntent;
int HELLO_ID = 1;
long time;
int icon;
CharSequence tickerText;
File file;
public void downloadNotification() {
String ns = Context.NOTIFICATION_SERVICE;
notificationManager = (NotificationManager) getSystemService(ns);
icon = R.drawable.sdricontest;
//the text that appears first on the status bar
tickerText = "Downloading...";
time = System.currentTimeMillis();
notification = new Notification(icon, tickerText, time);
context = getApplicationContext();
//the bold font
contentTitle = "Your download is in progress";
//the text that needs to change
contentText = "0% complete";
Intent notificationIntent = new Intent(Intent.ACTION_VIEW);
notificationIntent.setType("audio/*");
contentIntent = PendingIntent.getActivity(context, 0, notificationIntent, 0);
notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent);
notificationManager.notify(HELLO_ID, notification);
}
@Override
protected void onPreExecute() {
//execute the status bar notification
downloadNotification();
super.onPreExecute();
}
@Override
protected String doInBackground(String... url) {
int count;
try {
URL url2 = new URL(sdrUrl);
HttpURLConnection connection = (HttpURLConnection) url2.openConnection();
connection.setRequestMethod("GET");
connection.setDoOutput(true);
connection.connect();
int lengthOfFile = connection.getContentLength();
//make the stop drop rave folder
File sdrFolder = new File(Environment.getExternalStorageDirectory() + "/StopDropRave");
boolean success = false;
if (!sdrFolder.exists()) {
success = sdrFolder.mkdir();
}
if (!success) {
String PATH = Environment.getExternalStorageDirectory()
+ "/StopDropRave/";
file = new File(PATH);
file.mkdirs();
} else {
String PATH = Environment.getExternalStorageDirectory()
+ "/StopDropRave/";
file = new File(PATH);
file.mkdirs();
}
String[] path = url2.getPath().split("/");
String mp3 = path[path.length - 1];
String mp31 = mp3.replace("%20", " ");
String sdrMp3 = mp31.replace("%28", "(");
String sdrMp31 = sdrMp3.replace("%29", ")");
String sdrMp32 = sdrMp31.replace("%27", "'");
File outputFile = new File(file, sdrMp32);
FileOutputStream fos = new FileOutputStream(outputFile);
InputStream input = connection.getInputStream();
byte[] data = new byte[1024];
long total = 0;
while ((count = input.read(data)) != -1) {
total += count;
publishProgress("" + (int) (total * 100 / lengthOfFile));
fos.write(data, 0, count);
}
fos.close();
input.close();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
@Override
public void onProgressUpdate(String... progress) {
contentText = Integer.parseInt(progress[0]) + "% complete";
notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent);
notificationManager.notify(HELLO_ID, notification);
super.onProgressUpdate(progress);
}
}
I saw similar results, you need to not push the update the notification so often, i changed mine to update only update a few times a second. (e.g. in onProgressUpdate keep track of the last time you called notify, and only call notify if you're past 100ms of the previous call, or if you're at the max value.
I had similar issue once, I solved it using CountDownTimer.
Similar to how @superfell suggested, you can call progress update of AsyncTask regularly while downloading file. And call the Notification Manager only at specific interval.
After calling start()
of CountDownTimer, it will call onTick()
function after every fixed interval of time, and will call onFinish()
either when timer is timed out or when called explicitly. cancel()
function will only cancel the timer and will not call onFinish()
method.
class DownloadMaterial extends AsyncTask<String, String, String> {
CountDownTimer cdt;
int id = i;
NotificationManager mNotifyManager;
NotificationCompat.Builder mBuilder;
@Override
protected void onPreExecute() {
/**
* Create custom Count Down Timer
*/
cdt = new CountDownTimer(100 * 60 * 1000, 500) {
public void onTick(long millisUntilFinished) {
mNotifyManager.notify(id, mBuilder.build());
}
public void onFinish() {
mNotifyManager.notify(id, mBuilder.build());
}
};
}
@Override
protected String doInBackground(String... strings) {
/**
* Start timer to update Notification
* Set Progress to 20 after connection
* Build Notification
* Increment Progress
* Download and Save file
*/
try {
mNotifyManager =
(NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
mBuilder = new NotificationCompat.Builder(context);
mBuilder.setContentTitle("Downloading File")
.setContentText(file_name)
.setProgress(0, 100, false)
.setOngoing(true)
.setSmallIcon(R.mipmap.ic_launcher)
.setPriority(Notification.PRIORITY_LOW);
// Initialize Objects here
publishProgress("5");
mNotifyManager.notify(id, mBuilder.build());
cdt.start();
// Create connection here
publishProgress("20");
// Download file here
while ((count = input.read(data)) != -1) {
total += count;
publishProgress("" + (int) (20 + (total * 80 / fileLength)));
output.write(data, 0, count);
}
} catch (Exception e) {
return "Failed";
}
return "Success";
}
@Override
protected void onProgressUpdate(String... values) {
/**
* Update Download Progress
*/
mBuilder.setContentInfo(values[0] + "%")
.setProgress(100, Integer.parseInt(values[0]), false);
}
@Override
protected void onPostExecute(String s) {
String title;
if (s.equals("Success")) {
title = "Downloaded";
} else {
title = "Error Occurred";
}
mBuilder.setContentTitle(title)
.setContentInfo("")
.setOngoing(false)
.setProgress(0, 0, false);
cdt.onFinish();
cdt.cancel();
}
}
It is a good practice to call onFinish()
first and then call cancel()
.
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