I'm going to translate my application strings.xml file. Which is default language of strings.xml file? because now i need to support italian (the language with i've write strings.xml for now) and english. Should i use string.xml for english and create
res/values-it/
folder for italian, and translate "default" strings.xml in english?
strings.xml
is the default and will be used if there is no country specific file like res/values-it/strings.xml
or res/values-fr/strings.xml
. Read more about Localizing with Resources.
I would personally use strings.xml
with english translations as a fallback as you already suggested.
Take a look here; as stated:
Create Locale Directories and String Files
To add support for more languages, create additional values directories inside res/ that include a hyphen and the ISO country code at the end of the directory name. For example, values-es/ is the directory containing simple resourcess for the Locales with the language code "es". Android loads the appropriate resources according to the locale settings of the device at run time.
Once you’ve decided on the languages you will support, create the resource subdirectories and string resource files. For example:
MyProject/ res/ values/ strings.xml values-es/ strings.xml values-it/ strings.xml
Add the string values for each locale into the appropriate file.
At runtime, the Android system uses the appropriate set of string resources based on the locale currently set for the user's device.
For example, the following are some different string resource files for different languages.
English (default locale), /values/strings.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="title">My Application</string>
<string name="hello_world">Hello World!</string>
</resources>
Italian, /values-it/strings.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="title">la mia domanda </string>
<string name="hello_world">ciao mondo!</string>
</resources>
Note:You can use the locale qualifier (or any configuration qualifer) on any resource type, such as if you want to provide localized versions of your bitmap drawable. For more information, see Localization.
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