I'm implementing Camera 2 API in my project. I'm using TextureView and these line of codes to set the camera fullscreen preview size:
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
mPreviewSize = map.getOutputSizes(SurfaceTexture.class)[0];
This seems to be the largest preview size that device support. I'm not sure if this size works with all devices and fit its device's aspect ratio without being stretched. Does anyone know?
PreviewView — Implementation modes To display the camera feed, it uses either a SurfaceView or TextureView , provides a preview surface to the camera when it's ready, tries to keep it valid as long as the camera is using it, and when released prematurely, provides a new surface if the camera is still in use.
The expression deviceOrientationDegrees * sign + 360 converts device rotation from counterclockwise to clockwise for back-facing cameras (for example, converting 270 degrees counterclockwise to 90 degrees clockwise).
For new apps, we recommend starting with CameraX. It provides a consistent, easy-to-use API that works across the vast majority of Android devices, with backward-compatibility to Android 5.0 (API level 21).
There might be edge cases where that approach would fail, but I don't have a perfect answer to your question why.
In contrast, I have a proper approach on how to implement a version that will most certainly work:
Looking at the Google API demos for the Camera 2, I found some sample code that should be helpful to you to make sure it will fit all screen sized correctly:
/**
* Given {@code choices} of {@code Size}s supported by a camera, choose the smallest one that
* is at least as large as the respective texture view size, and that is at most as large as the
* respective max size, and whose aspect ratio matches with the specified value. If such size
* doesn't exist, choose the largest one that is at most as large as the respective max size,
* and whose aspect ratio matches with the specified value.
*
* @param choices The list of sizes that the camera supports for the intended output
* class
* @param textureViewWidth The width of the texture view relative to sensor coordinate
* @param textureViewHeight The height of the texture view relative to sensor coordinate
* @param maxWidth The maximum width that can be chosen
* @param maxHeight The maximum height that can be chosen
* @param aspectRatio The aspect ratio
* @return The optimal {@code Size}, or an arbitrary one if none were big enough
*/
private static Size chooseOptimalSize(Size[] choices, int textureViewWidth,
int textureViewHeight, int maxWidth, int maxHeight, Size aspectRatio) {
// Collect the supported resolutions that are at least as big as the preview Surface
List<Size> bigEnough = new ArrayList<>();
// Collect the supported resolutions that are smaller than the preview Surface
List<Size> notBigEnough = new ArrayList<>();
int w = aspectRatio.getWidth();
int h = aspectRatio.getHeight();
for (Size option : choices) {
if (option.getWidth() <= maxWidth && option.getHeight() <= maxHeight &&
option.getHeight() == option.getWidth() * h / w) {
if (option.getWidth() >= textureViewWidth &&
option.getHeight() >= textureViewHeight) {
bigEnough.add(option);
} else {
notBigEnough.add(option);
}
}
}
// Pick the smallest of those big enough. If there is no one big enough, pick the
// largest of those not big enough.
if (bigEnough.size() > 0) {
return Collections.min(bigEnough, new CompareSizesByArea());
} else if (notBigEnough.size() > 0) {
return Collections.max(notBigEnough, new CompareSizesByArea());
} else {
Log.e(TAG, "Couldn't find any suitable preview size");
return choices[0];
}
}
Source
Also you should take a look at the whole Camera2BasicFragment.java and AutoFitTextureView.java classes for proper implementation.
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