I put 4x4 imageView to an activity(BoardActivity), and user can change the images by clicking them. With HTC Desire (Android 2.2.2), I got OOM(Out Of Memory) in about 30 minutes of intensive useage -EDIT: 16th start of this activity-, but no other devices produces this (android 2.1, and android 2.2.1). Is it possible, that I made some mistake with the bitmap/imageview useage and that causes this error? First, I load all resource ID into a map:
private Map<String, Integer> imageResourceMap;
imageResourceMap = new HashMap<String, Integer>();
imageResourceMap.put("a", R.drawable.a);
imageResourceMap.put("b", R.drawable.b);
imageResourceMap.put("c", R.drawable.c);
//... I store 55 drawable's resourceId in this map
Then I resize and save every image into bitmap, represented in Map:
private static Map<String, Bitmap> imageBitmap;
private void loadBitmaps(int imagesSize) {
for (String s : imageResourceMap.keySet()) {
Bitmap tmp = getBitmapFromRes(imageResourceMap.get(s), imagesSize);
imageBitmap.put(s, tmp);
}
}
private Bitmap getBitmapFromRes(int resId, int imageSize) {
Bitmap b = null;
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
InputStream fis = getResources().openRawResource(resId);
BitmapFactory.decodeStream(fis, null, o);
fis.close();
int scale = 1;
if (o.outHeight > imageSize || o.outWidth > imageSize) {
scale = (int) Math.pow(2, (int) Math.round(Math.log(imageSize / (double) Math.max(o.outHeight, o.outWidth)) / Math.log(0.5)));
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
fis = getResources().openRawResource(resId);
b = BitmapFactory.decodeStream(fis, null, o2);
fis.close();
} catch (IOException e) {
e.printStackTrace();
}
return b;
}
I keep the imageViews in an array, and init all images with this function:
private static ImageView[][] imageViews;
private ImageView getImage(String name) {
MyImageView item = new MyImageView(this, i, j, c + "");
item.setImageBitmap(imageBitmap.get(name));
item.setAdjustViewBounds(true);
return item;
}
When I need to change an image, I simple change its resource:
imageViews[i][j].setImageBitmap(imageBitmap.get("a"));
And right before I finish the activity, I recycle the bitmap map:
private void recycleImageBitmaps() {
for (Bitmap b : imageBitmap.values()) {
if (b != null) {
b.recycle();
}
}
}
In AndroidManifest.xml I declared this activity "singleTask":
<activity android:name=".game.board.BoardActivity" android:launchMode="singleTask">
</activity>
In this application(game), we reopen this activity a several times... What did I wrong? Can this cause the Out Of Memory error?
CORRECTION Corrected the getBitmapFromRes like this:
private Bitmap getBitmapFromRes(int resId, int imageSize) {
Bitmap tmp = null;
Bitmap b = null;
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
InputStream fis = getResources().openRawResource(resId);
tmp = BitmapFactory.decodeStream(fis, null, o);
fis.close();
int scale = 1;
if (o.outHeight > imageSize || o.outWidth > imageSize) {
scale = (int) Math.pow(2, (int) Math.round(Math.log(imageSize / (double) Math.max(o.outHeight, o.outWidth)) / Math.log(0.5)));
}
// Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
fis = getResources().openRawResource(resId);
b = BitmapFactory.decodeStream(fis, null, o2);
fis.close();
} catch (IOException e) {
e.printStackTrace();
}finally{
if(tmp != null){
tmp.recycle();
tmp = null;
}
}
return b;
}
HTC still crashed at the 11th start of this activity.
EDIT: This activity(BoardActivity) launch from an Activity(MenuActivity), which have 4 imageButton, and is in a Tabhost activity. The imageButtons declarations look like this:
<ImageButton
android:id="@+id/game_menu_CreateButton"
android:layout_width="120dip"
android:layout_height="120dip"
android:layout_alignRight="@+id/textView1"
android:layout_alignTop="@+id/textView1"
android:background="@drawable/create"
android:layout_marginRight="1sp"
android:layout_marginTop="10sp"
/>
When I start the BoardActivity from MenuActivity, I don't call finish()
at MenuActivity, and when I call finish()
at the BoardActivity, I don't start a new intent, so it just return to the already opened MenuActivity. And the 16 round of this, I got the OOM.
Choose the most appropriate decode method based on your image data source. These methods attempt to allocate memory for the constructed bitmap and therefore can easily result in an OutOfMemory exception. Each type of decode method has additional signatures that let you specify decoding options via the BitmapFactory.
If you're displaying large amounts of bitmap data in your app, you're likely to run into OutOfMemoryError errors. The recycle() method allows an app to reclaim memory as soon as possible. Caution: You should use recycle() only when you are sure that the bitmap is no longer being used.
inJustDecodeBounds. If set to true, the decoder will return null (no bitmap), but the out... public boolean. inMutable. If set, decode methods will always return a mutable Bitmap instead of an immutable one.
Bitmap pooling is a simple technique (though fairly complex to implement), that aims to reuse bitmaps instead of creating new ones every time. To put it simply, when you need a bitmap, you check a bitmap stack to see if there are any bitmaps available.
To reduce memory, you can try out these things :
Edit : based on the conversation in the comments : The bitmap returned by BitmapFactory.decodeStream(fis, null, o) is not assigned to any variable and hence is not recycled. Android 2.2 and 2.3 will have leaks in this line.
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