In my activity I have just an ImageView. In it, the src is a picture that is a lot bigger than the screen. I want the picture to scroll slooooowly from left to right until it reaches the right margin of the photo, then start scrolling back towards left until left margin reached. Then start all over again. I need it to happen in a separate thread so the phone would not freeze while this happens.
How can I achieve this? Is there a widget that does this by default?
UPDATED CODE // layout:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/mylinear"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
>
<ImageView
android:id="@+id/img"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="center"
android:src="@drawable/rainforest" />
</RelativeLayout>
// and Activity
public class MainActivity extends Activity {
Animation _translateAnimation;
RelativeLayout _relativeLoading = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
_translateAnimation = new TranslateAnimation(TranslateAnimation.ABSOLUTE, 0f, TranslateAnimation.ABSOLUTE, -100f, TranslateAnimation.ABSOLUTE, 0f, TranslateAnimation.ABSOLUTE, 0f);
_translateAnimation.setDuration(5000);
_translateAnimation.setRepeatCount(-1);
_translateAnimation.setRepeatMode(Animation.REVERSE); // REVERSE
_translateAnimation.setInterpolator(new LinearInterpolator());
_relativeLoading = (RelativeLayout) findViewById(R.id.mylinear);
_relativeLoading.startAnimation(_translateAnimation);
}
But it goes off the picture. I mean, the scroll goes from left to right, "pushing" the picture to the left and showing the white background bellow the ImageView.
Also, should this be inside a thread or something? I need to be able to exit this "scrolling" activity somehow, without using the Back button. I want a button on top of the ImageView (the button should stay still) and onClick it should start another Intent
It seems like the picture inside the ImageView is cropped to fit inside the screen. How can I overcome this?
So, the solution to my problem is here (for all of the new android developers, like me, who might need this for their apps):
public class MainActivity extends Activity {
Animation _translateAnimation;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
_translateAnimation = new TranslateAnimation(TranslateAnimation.ABSOLUTE, 0f, TranslateAnimation.ABSOLUTE, -300f, TranslateAnimation.ABSOLUTE, 0f, TranslateAnimation.ABSOLUTE, 0f);
_translateAnimation.setDuration(8000);
_translateAnimation.setRepeatCount(-1);
_translateAnimation.setRepeatMode(Animation.REVERSE); // REVERSE
_translateAnimation.setInterpolator(new LinearInterpolator());
ImageView img = (ImageView) findViewById(R.id.img);
img.startAnimation(_translateAnimation);
}
}
and the layout:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/global_relative"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center"
android:orientation="vertical"
>
<ScrollView
android:layout_width="fill_parent"
android:layout_height="wrap_content" >
<ImageView
android:id="@+id/img"
android:layout_width="600dp"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:background="@drawable/rainforest"
android:scaleType="center"
android:src="@drawable/rainforest613x490" >
</ImageView>
</ScrollView>
</RelativeLayout>
just make sure your image is big/high enough to fit the screen, and is (+300dp) wider than the screen width (or adjust the code above).
Happy coding ;)
Exemple :
private Animation _translateAnimation;
private ImageView _image;
_image = (ImageView)findViewById(R.id.yourimage);
_translateAnimation = new TranslateAnimation(TranslateAnimation.ABSOLUTE, 0f, TranslateAnimation.ABSOLUTE, 100f, TranslateAnimation.ABSOLUTE, 0f, TranslateAnimation.ABSOLUTE, 0f);
_translateAnimation.setDuration(10000);
_translateAnimation.setRepeatCount(-1);
_translateAnimation.setRepeatMode(Animation.REVERSE);
_translateAnimation.setInterpolator(new LinearInterpolator());
_image.setAnimation(_translateAnimation);
This will make _linearLoading translate slowly right and left and right and left...
More duration = more slowly
TranslateAnimation.ABSOLUTE = Work with the position of the image TranslateAnimation.RELATIVE_TO_PARENT = Work with the parent layout ...
The method TranslateAnimation(start x, end x, start y, end y)
play with that
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