I'm looking for a 2D game engine to use to target both Android and IOS without the need to rewrite my code. Bonus points if WP7 is supported too.
I found many of them, but they all uses c++. I would really like a game engine that uses an interpreted/high level language(c#, java, python, lua, you say. My preference is toward strong typed ones), productivity with this languages is far better than with C/C++(at least on my side)
I found this ones:
Emo framework
pros:
cons:
Mono
pros:
cons:
Well, i don't know other engines that work on both platforms and use an interpreted language.
About C++ ones,
cocos2d-x
Marmalade
Have i missed some good one? I really would like to find a good one that uses an interpreted language, but the one i found is too much expensive or doesn't fulfil my needs(i need to fully access the networking apis). If such an engine doesn't exists, i think i'll use cocos2d-x (since it is open source), but i'm sure i haven't taken into consideration other engines!
There are many game engines that work for both Android and iOS, 26 by my last count. Take a look at http://mobilegameengines.com/
There is also Unity.
For 2D games you don't need the Pro version of it, though the non-Pro is still 2*$400 for iOS and Android.
It is well known and uses mono (C#) as the scripting engine.
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