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Android : Alignment bug in making/showing 9patch image

NinePatch:

Trash can icon NinePatch image

Screenshot:

Screenshot of NinePatch misalignment

Layout XML:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical"
    android:background="#ffffff">

    <LinearLayout
        android:id="@+id/edit_tray"
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:layout_alignParentBottom="true">

        <View
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:background="@drawable/trash"/>

    </LinearLayout>

</RelativeLayout>

Desired Results:

The "edit_tray" represents a UI element that will be toggleable. When edit mode is off, the "edit_tray" (and therefore the trash can icon) are "gone". When edit mode is on the "edit_tray" is visible and overlaid over the ScrollView contents.

There are two elements to the trash can icon: The icon itself and the linear gradient behind it. The NinePatch image contains three stretchable areas and one static area to accommodate these elements. The trash can icon in the middle of the graphic is static and should appear directly in the horizontal center and on the bottom of the screen. The gradient should stretch across the bottom of the screen from one side to the other.

The Bug?

The NinePatch image contains only one pixel of stretchable area on either side of the image horizontally. The effect of which should be that the trash can icon appears directly in the center (1 pixel on left side == 1 pixel on right side). However, as you can see in the screenshot above that is not the case. Note: this screenshot was taken from my test phone, a T-Mobile G2. The same effect can be seen in the emulator. However, in the draw9patch preview and the eclipse Graphical Layout view the image is perfectly distributed.

I've tried several different methods to try to find out where the bug is and to try to fix it or work around it. Including: using ImageViews instead of Views (same effect), using android:scaleType="fitXY" (same issue), checking at runtime that the width of the screen and the width of the "edit_tray" are the same (they are), using two different images for gradient (as edit_tray background) and icon (as ImageView src) (create another problem where the two images were not overlayed on each other. Fixed by setting an absolute height on both), etc.

The Answer, the Workaround, and the Real Question

I did some testing using some simple NinePatch images with up to six stretchable areas per side. I noticed there were some issues displaying them in at least one of the testing cases (phone, emulator, draw9patch, Graphical Layout in eclipse).

I decided to try to expand the image horizontally so that there was more of the linear gradient showing on the edges of the trash can icon. I made the image 128x64 (previously 64x64). I made more of the edges part of the stretchable part to try to curb any bad math (?) that was happening to the image. Draw9patch reported bad sections so I put it back to just the two pixels, one on either side. It worked! The icon is directly in the center of the screen now! I don't know why, but without changing the actual stretchable portion of the image, only changing the width of the image to 128, it works now.

I tried resizing the image back down to around 100px wide to remove some of the redundant pixels and the error came back! Not only did it come back, but the icon was placed at exactly the same spot offset from the center of the screen. I can't figure out why this would happen this way.

Anyone have any ideas? Is this a bug?

I currently have this working given the workarounds I described above, but if anyone has any suggestions I'm listening.

like image 781
SubOne Avatar asked Jul 20 '11 18:07

SubOne


3 Answers

Make your 9 Patch image with using 4 points as I have done in this..and it will work.

enter image description here

Tips for Creating 9 Patch Image.(not a designer,telling you my funda)

  • Put points on Left and Top
  • If you have some text or image in between ..then put point on left and right of image and top and bottom of that image or text.
  • Always see the no of space left and no of points on both sides(left-right and top-bottom) are equal.
  • Always check once the preview or right side before using check in 2x to 6x
like image 132
MKJParekh Avatar answered Nov 06 '22 08:11

MKJParekh


From my experience with the draw 9-patch tool there is an automatic 1px offset on each side of the image. Given this information if you were using just this one pixel offset your image was actually not being stretch the way you would imagine.

This can be seen by the fact that when you used a 2px offset it worked perfect.

Also the 9-patch images have a tendency of showing up in eclipse exactly how you would think... but then appearing different on the phone/emulator.

Learning the 9-patch tool is def a great thing as it allows greater customization. Another tip, if you want to do something like replace any android 9-patch with your own alterations - then just copy the 9patch that exists in the SDK and alter it. For some reason 9patch images in the SDK have weird offsets. Doing this will guarantee you don't get weird responses from your 9-patches. An example of this - I outline an editText in red when bad input is given.

The SDK images can be found in SDK->platforms->[plateform-you-want]->data->res-drawable-[you-choice]

You can also look at the SDK 9-patch images to help understand how the 9-patch-tool works.

Hope this give a little more insight.

Here are some good links: http://developer.android.com/guide/developing/tools/draw9patch.html http://android10.org/index.php/articlesother/279-draw-9-patch-tutorial http://jaanus.com/post/7878186745/how-does-androids-nine-patch-tool-work-from-a

like image 41
jjNford Avatar answered Nov 06 '22 09:11

jjNford


Maybe it's bug in nine-patch drawing, or just error resulting from rounding.

However, I don't like your approach of drawing this icon. You try to position your screen element using something that is not designed for this task.

You should draw it other way: create some container view (FrameLayout) with gradiend background. Then on top of that position ImageView with trash can. Neither of these 2 images need to be nine-patch, gradiend would fill entire view, trash can would be drawn without scaling. Although there's overdraw in area of trash view, CPU time is not wasted in nine-patch areas computations.

You would use layout system for exact positioning of your trash icon. Certainly you would get expected result, since UI layouts are well tuned, and made for purpose of positioning screen elements. Nine-patch images are used for other purpose (where pixels shifted here or there a bit should not matter).

like image 40
Pointer Null Avatar answered Nov 06 '22 09:11

Pointer Null