I've integrated AdMob v4.1.0 into my application and it seems to have caused a huge memory leak (pretty sure that it already happened on 4.0.4).
In order to isolate the problem I created a new project with a blank linear layout and added the AdView to it (this is actually a copy&paste from the sample code provided by AdMob). See my main.xml, MainActivity.java and manifest content:
main.xml:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/linearLayout"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout>
MainActivity.java:
package AdsTry.main; import com.google.ads.AdRequest; import com.google.ads.AdSize; import com.google.ads.AdView; import android.app.Activity; import android.os.Bundle; import android.widget.LinearLayout; public class MainActivity extends Activity { private final int AD_VIEW_ID = 1000000; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Lookup R.layout.main LinearLayout layout = (LinearLayout)findViewById(R.id.linearLayout); // Create the adView // Please replace MY_BANNER_UNIT_ID with your AdMob Publisher ID AdView adView = new AdView(this, AdSize.BANNER, "MY_BANNER_UNIT_ID"); adView.setId(AD_VIEW_ID); // Add the adView to it layout.addView(adView); // Initiate a generic request to load it with an ad AdRequest request = new AdRequest(); adView.loadAd(request); } @Override protected void onPause() { Log.i("AdsTry", "onPause"); getAdView().stopLoading(); super.onPause(); } @Override protected void onDestroy() { Log.i("AdsTry", "onDestroy"); getAdView().destroy(); super.onDestroy(); } private AdView getAdView() { return (AdView) findViewById(AD_VIEW_ID); } }
manifest:
<application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <!-- AdMobActivity definition --> <activity android:name="com.google.ads.AdActivity" android:configChanges="orientation|keyboard|keyboardHidden" /> </application> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
And that's all the code I have.
Now, when running this application, I can see that both onPause and onDestory are called and the Activity is terminated, BUT the problem is that it will never be available for the GC since it causes the InputMethodManager to hold a reference to the Activity (See image taken from HPROF output after the activity was destroyed):
Once I remove the AdView-related code (and again, this is the ONLY code of this application) the problem goes away:
EDIT: Also tried removing ALL the code from onCreate and updated the main.xml to contain the following (still get the same result):
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/linearLayout"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <com.google.ads.AdView android:id="@+id/Ad" android:layout_width="match_parent" android:layout_height="wrap_content" ads:adUnitId="MY_ID" ads:adSize="BANNER" ads:loadAdOnCreate="true"/> </LinearLayout>
Any ideas ????
I am using "play-services-ads:7.5.0" and it was not necesary to create de AdMobActivity. It worked by:
Creating adView dinamically
mAdView = new AdView(getApplicationContext(), AdSize.BANNER, banner_ad_unit_id); mAdsContainer.addView(mAdView);
Removing all views from linearLayout on destroy and destroying adView
mAdView.setAdListener(null); mAdsContainer.removeAllViews(); mAdView.destroy();
Unfortunatelly Interstitial still leaks
Here is my work around for this mess:
I've limited the memory leak, by using the same empty activity instance:
public final class AdMobActivity extends Activity { public static AdMobActivity AdMobMemoryLeakWorkAroundActivity; public AdMobActivity() { super(); if (AdMobMemoryLeakWorkAroundActivity != null) throw new IllegalStateException("This activity should be created only once during the entire application life"); AdMobMemoryLeakWorkAroundActivity = this; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); finish(); } public static final void startAdMobActivity(Activity activity) { Intent i = new Intent(); i.setComponent(new ComponentName(activity.getApplicationContext(), AdMobActivity.class)); activity.startActivity(i); } }
Further Ad would be created using the AdMobActivity.AdMobMemoryLeakWorkAroundActivity.
You also need to add the activity to the manifest of course:
<activity android:launchMode="singleInstance" android:name="com.nu.art.software.android.modules.admob.AdMobActivity" />
This implementation goes against my beliefs regarding static references, which are not constants, but this implementation prevents the leak because only one activity instance is used to create all the ads, and so no more activity leaks, plus the fact that the activity is completely empty.
NOTE: You should call the startAdMobActivity method from the application main activity onCreate method.
Adam.
UPDATE
This solution works only if you create the ad dynamically, and add it to the layout with code... and don't forget to destroy it in the Activity.onDestroy().
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