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Android ACTION_MOVE Threshold

I'm writing an app that involves writing on the screen using one's finger, or eventually a stylus. I have that part working. On ACTION_DOWN, starts drawing; on ACTION_MOVE, adds line segments; on ACTION_UP, finishes line.

The problem is that after ACTION_DOWN, apparently the pointer needs to move more than 10 pixels away from where it started (basically a 20x20 box around the starting point) in order to begin sending ACTION_MOVE events. After leaving the box, the move events are all quite accurate. (I figured out the 10 pixel thing by testing it.) Since this is meant to be used for writing or drawing, 10 pixels is a fairly significant loss: depending on how small you're trying to write, you can lose the first letter or two. I haven't been able to find anything about it - only a couple posts on a forum or two, like http://android.modaco.com/topic/339694-touch-input-problem-not-detecting-very-small-movements/page_pid_1701028#entry1701028. It seems to be present on some devices or systems and not others. No ideas as to how to get rid of it when you have it, though.

I'm using a Galaxy Tab 10.1, with Android 3.1. I've tried several different things to try to get rid of it: I've tried setting the event's coords to something else to see if I could trick it into thinking the cursor was in a different place; I tried re-dispatching the event with the coords changed (my handler reacted to the new points, but still didn't respond to movements in the 10-pixel radius.) I've searched through source code for any references to the effect, and found none (though I think it's from a different version of Android - code for 3.1 isn't released yet, is it?) I've searched for methods of querying the current state of the pointers, so I could just have a timer catch the changes until the pointer crossed the threshold. Couldn't find any way of getting pointer coords without a corresponding movement event. Nothing worked. Does anybody know anything about this, or have any ideas or work-arounds? Thank you.

-- Update: Drag and drop events show the same threshold.

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Erhannis Avatar asked Jul 22 '11 02:07

Erhannis


1 Answers

I agree in part with the post by @passsy but come to a different conclusion. Firstly as mentioned, the mTouchSlop is the value that we are interested in and is exposed via ViewConfiguration.get(context).getScaledTouchSlop();

If you check the Android source for the ViewConfiguraton, the default value for TOUCH_SLOP is 8dip, but the comments mention that this value is a fallback only, and the actual value is defined when the Android OS for that specific device is built. (it may be more or less than this value. It appears to hold true for the Galaxy Tab devices)

More specific to the code sample, the mTouchSlop value is read from the ViewConfiguration when the View is initialised, but the value is only accessed in the onTouchEvent method. If you extend View and override this method (without calling super) then the behaviour of mTouchSlop in the View class is no longer relevant.

More telling (to us) was that when changing the Android settings to overlay touch events on the screen, a touch with a small drag does not register as a motion event, highlighted by the fact that the crosshairs from the Android OS do not move. From this our conclusion is that the minimal drag distance is being enforced at the OS level and your application will never be aware of drag events smaller than the TOUCH_SLOP value. You should also be aware that TOUCH_SLOP should not be used directly and the API deprecates the getTouchSlop method and recommends getScaledTouchSlop which takes the device screen size and pixel density into account. A side effect of this is that the actual minimum stroke length as perceived on different devices may vary. eg on a Galaxy Tab 2.0 7.0" it feels like we are able to draw shorter minimum strokes using the same code base than when running on a Galaxy Tab 2.0 10.1"

You should also be aware that (if you find a way to alter this value), this value determines how Android systems distinguish between taps and strokes. That is if you tap the screen but your finger moves slightly while performing the tap, it will be interpreted as a tap if it moved less than TOUCH_SLOP, but as a stroke if it moved more than TOUCH_SLOP. Therefore setting TOUCH_SLOP to a smaller value will increase the chance that a tap will be interpreted as a stroke.

Our own conclusion is that this minimum distance is not something that can be changed in practice and is something we need to live with.

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David O'Meara Avatar answered Oct 10 '22 05:10

David O'Meara