Let's say I have a project with a dozen of different modules which produce one resultant DLL, how can I analyze it so that I can identify the actual file size that each module/functions contribute? I know it might be impossible with a Release build where much information has been stripped, but how about if I have the full source and can do a Debug build?
Also, if there are big static variables defined somewhere, is there a way I can easily locate them?
Bonus question: How about Linux ELF files?
Whenever I've been involved in identifying bloat I generally start with dumpbin on Windows. Usually by writing a tool to examine each object module via dumpbin then analyse the output. It tends to be an iterative process and can take a fair amount of time.
For debug builds with PDB Sizer can produce useful reports.
Adrian has some useful guidance here. Minimizing Code Bloat for Faster Builds and Smaller Executables and a tool called SymbolSort to help. The source in C# is included with SymbolSort so that may be a good place to start if SymbolSort doesn't help.
For ELF the output of nm and objdump are a good starting point.
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