So I have this little algorithm in my Xcode project and it no longer works - it's telling me that I can't add a number to another number, no matter what I try.
Note:
Everything was working perfectly before I changed my target to iOS 7.0.
I don't know if that has anything to do with it, but even when I switched it back to iOS 8 it gave me an error and my build failed.
Code:
var delayCounter = 100000
for loop in 0...loopNumber {
let redDelay: NSTimeInterval = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 30000
let blueDelay: NSTimeInterval = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 30000
let yellowDelay: NSTimeInterval = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 30000
let greenDelay: NSTimeInterval = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 30000
}
The trouble is that delayCounter is an Int, but arc4random_uniform returns a UInt32. You either need to declare delayCounter as a UInt32:
var delayCounter: UInt32 = 100000
let redDelay = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 30000
or convert the result of arc4random to an Int:
var delayCounter:Int = 100000
let redDelay = NSTimeInterval(Int(arc4random_uniform(100000)) + delayCounter) / 30000
The function arc4random_uniform returns a UInt32, but delayCounter is of type Int.
There is no operator definition for + in Swift, which takes a UInt32 and Int as its parameters though. Hence Swift doesn't know what to do with this occurrence of the + operator - it's ambiguous.
Therefore you'll have to cast the UInt32 to an Int first, by using an existing initializer of Int, which takes a UInt32 as its parameter:
let redDelay: NSTimeInterval = NSTimeInterval(Int(arc4random_uniform(100000)) + delayCounter) / 30000
let blueDelay: NSTimeInterval = NSTimeInterval(Int(arc4random_uniform(100000)) + delayCounter) / 30000
let yellowDelay: NSTimeInterval = NSTimeInterval(Int(arc4random_uniform(100000)) + delayCounter) / 30000
let greenDelay: NSTimeInterval = NSTimeInterval(Int(arc4random_uniform(100000)) + delayCounter) / 30000
A different approach would be to declare delayCounter as a UInt32:
let delayCounter: UInt32 = 100000
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