I have an application a part of which uses shared libraries. These libraries are linked at compile time.
At Runtime the loader expects the shared object to be in the LD_LIBRARY_PATH
, if not found the entire application crashes with error "unable to load shared libraries".Note that there is no guarantee that client would be having the library, in that case I want the application to leave a suitable error message also the independent part should work correctly.
For this purpose I am using dlsym()
and dlopen()
to use the API in the shared library. The problem with this is if I have a lot of functions in the API, i have to access them Individually using dlsym()
and ptrs which in my case are leading to memory corruption and code crashes.
Are there any alternatives for this?
dlopen() The function dlopen() loads the dynamic shared object (shared library) file named by the null-terminated string filename and returns an opaque "handle" for the loaded object. This handle is employed with other functions in the dlopen API, such as dlsym(3), dladdr(3), dlinfo(3), and dlclose().
The dlsym() function shall obtain the address of a symbol defined within an object made accessible through a dlopen() call. The handle argument is the value returned from a call to dlopen() (and which has not since been released via a call to dlclose()), and name is the symbol's name as a character string.
A successful dlopen() returns a handle which the caller may use on subsequent calls to dlsym() and dlclose(). The value of this handle should not be interpreted in any way by the caller. file is used to construct a pathname to the object file.
The common solution to your problem is to declare a table of function pointers, to do a single dlsym() to find it, and then call all the other functions through a pointer to that table. Example (untested):
// libfoo.h
struct APIs {
void (*api1)(void);
void *(*api2)(int);
long (*api3)(int, void *);
};
// libfoo.cc
void fn1(void) { ... }
void *fn2(int) { ... }
long fn3(int, void *) { ... }
APIs api_table = { fn1, fn2, fn3 };
// client.cc
#include "libfoo.h"
...
void *foo_handle = dlopen("libfoo.so", RTLD_LAZY);
if (!foo_handle) {
return false; // library not present
}
APIs *table = dlsym(foo_handle, "api_table");
table->api1(); // calls fn1
void *p = table->api2(42); // calls fn2
long x = table->api3(1, p); // calls fn3
P.S. Accessing your API functions individually using dlsym and pointers does not in itself lead to memory corruption and crashes. Most likely you just have bugs.
EDIT:
You can use this exact same technique with a 3rd-party library. Create a libdrmaa_wrapper.so
and put the api_table
into it. Link the wrapper directly against libdrmaa.so
.
In the main executable, dlopen("libdrmaa_wrapper.so", RTLD_NOW)
. This dlopen
will succeed if (and only if) libdrmaa.so
is present at runtime and provides all API functions you used in the api_table
. If it does succeed, a single dlsym
call will give you access to the entire API.
You can wrap your application with another one which first checks for all the required libraries, and if something is missing it errors out nicely, but if everything is allright it execs the real application.
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