So I wrote a method today that incorporated the use of nested switch statements, and the code looked fairly clean and concise to me, but I was told that nested switch statements are not typically the best way to go as they can get confusing with the more switch statements that you add on. Here is a sample of what my code looked like:
EnumOne enumOne;
EnumTwo enumTwo = null;
EnumTwo enumThree = null;
switch (enumOne) {
case CASE_ONE:
switch (enumTwo){
case A: enumTwo = EnumTwo.B; break;
case C: enumTwo = EnumTwo.D; break;
default: break;
}
switch (enumThree) {
case AA: enumThree = EnumTwo.BB; break;
case CC: enumThree = EnumTwo.DD; break;
default: break;
}
break;
case CASE_TWO:
case CASE_THREE:
switch(EnumTwo) {
default: break;
}
switch (enumThree) {
case AA: enumThree = EnumTwo.XX; break;
case CC: enumThree = EnumTwo.YY; break;
default: break;
}
break;
default:
break;
}
So my question would be, essentially, what would be a suitable alternative to these switch statements?
I recommend you replace each nested switch statement with a call to a procedure which then executes the nested switch code.
Write something like this instead:
EnumOne enumOne;
EnumTwo enumTwo = null;
EnumTwo enumThree = null;
switch (enumOne)
{
case CASE_ONE:
nested_switch1();
case CASE_TWO:
case CASE_THREE:
nested_switch2();
break;
default:
break;
}
nested_switch1() {
switch (enumTwo)
{
case A:
enumTwo = EnumTwo.B;
break;
case C:
enumTwo = EnumTwo.D;
break;
default:
break;
}
switch (enumThree)
{
case AA:
enumTwo = EnumTwo.BB;
break;
case CC:
enumTwo = EnumTwo.DD;
break;
default:
break;
}
break;
}
nested_switch2() {
switch(EnumTwo)
{
default:
break;
}
switch (enumThree)
{
case AA:
enumTwo = EnumTwo.XX;
break;
case CC:
enumTwo = EnumTwo.YY;
break;
default:
break;
}
}
we can consider using polymorphism
in such cases
I am going to give a simple class just to let you understand. Suppose a class earlier with switch case
class Test
{
Animal a;
public Test(Animal a)
{
this.a=a;
}
public moveThisAnimal()
{
switch(this.a)
{
case fish:
System.out.println("swim");
break;
case dog:
System.out.println("walk");
break;
case bird:
System.out.println("fly");
break;
}
}
}
now we replace these switch with our polymorphism logic
Interface Animal
{
String move();
}
Class Dog implements Animal
{
public String move()
{
return "walk";
}
}
Class Bird implements Animal
{
public String move()
{
return "fly";
}
}
Class Fish implements Animal
{
public String move()
{
return "swim";
}
}
now we have Test class without switch case
class Test
{
Animal a;
public Test(Animal a)
{
this.a=a;
}
public moveThisAnimal()
{
System.out.println(this.a.move()); // all switch case statements removed
}
}
and even if we have to add further cases we have to just add implementations no change here
See your complete code and see if It is possible to Do
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