I'm trying to add a little window that provides "quick input" from any place in the system to the main app.
The user could hit a hotkey, the window pops up, and floats above all other windows.
For the most part, this isn't much of a problem. I can configure an NSWindow to be:
level = Int(CGWindowLevelKey.TornOffMenuWindowLevelKey.rawValue)
collectionBehavior = .CanJoinAllSpaces
I can also make it an NSPanel with NSNonactivatingPanelMask
option set.
The only problem is: how can I make it so that the window can pop up on the screen even if the user is on a space containing a full screen app?
I know this is possible when the app is LSUIElement=true
(an app without a position in the Dock), but mine isn't.
Okay, I had the right idea, the tricky part is how all the options interact with each other. Here's what works:
[.borderless, .nonactivatingPanel]
And these properties:
panel.level = .mainMenu
panel.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
Swift 4.2 Code
Create and show a panel using these settings. Then you can drag the panel onto a fullscreen app (dual monitor setup).
let panel2 = NSPanel(contentRect: NSRect(x: 0, y: 0, width: 200, height: 200), styleMask: [.titled, .nonactivatingPanel], backing: .buffered, defer: true)
panel2.level = .mainMenu
panel2.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
panel2.orderFrontRegardless()
Switching to borderless will prevent the user from moving your window.
let panel2 = NSPanel(contentRect: NSRect(x: 0, y: 0, width: 200, height: 200), styleMask: [.borderless, .nonactivatingPanel], backing: .buffered, defer: true)
panel2.level = .mainMenu
panel2.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
panel2.orderFrontRegardless()
And the Swift 4.0 translation is this.. I am still testing this, but it seems to be working.
self.view.window?.level = NSWindow.Level(rawValue: Int(CGWindowLevelForKey(.mainMenuWindow)))
self.view.window?.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
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