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Algorithms for City Simulation? [closed]

I want to create a city filled with virtual creatures.

Say like Sim City, where each creature walks around, doing it's own tasks.

I'd prefer the city to not 'explode' or do weird things -- like the population dies off, or the population leaves, or any other unexpected crap.

Is there a set of basic rules I can encode each agent with so that the city will be 'stable'? (Much like how for physics simulations, we have some basic rules that govern everything; is there a set of rules that governs how a simulation of a virtual city will be stable?)

I'm new to this area and have no idea what algorithms/books to look into. Insights deeply appreciated.

Thanks!

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anon Avatar asked Apr 09 '10 15:04

anon


1 Answers

I would start with the game of Life.

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Stephen Wrighton Avatar answered Sep 23 '22 06:09

Stephen Wrighton