I want to display a color based on a value from 0 to 100. At one end (100), it's pure Red, the other end (0), pure Green. In the middle (50), I want it to be yellow.
And I want the colors to fade gradually from one to another, such that at 75, the color is half red and half yellow, etc.
How do I program the RGB values to reflect this fading? Thanks.
If you want to fade between colours, work in a colourspace which makes it easy and then convert back to RGB at the end. For example, work in HSL colour space, keep S and L constant (say a fully saturated and bright colour) and then "fade" H around the circle - you'll go from red through green, blue and back to red.
Color conversion The hexadecimal color #00FF00 has RGB values of R: 0, G: 100, B: 0 and CMYK values of C: 1, M: 0, Y: 1, K:0.
For a true yellow, keep your red and green levels both at a maximum of 255. If you set the blue level as 0, you obtain a bright banana color. As you increase the blue value, you decrease the color's brightness. A blue level of 100 creates a soft yellow; a value of 200 creates a pastel and 230 gives you a light cream.
An RGB color value specifies the relative intensity of red, green, and blue to cause a specific color to be displayed. The value for any argument to RGB that exceeds 255 is assumed to be 255. The following table lists some standard colors and the red, green, and blue values they include: Color. Red Value.
I had the same need and I just resolved with this:
myColor = new Color(2.0f * x, 2.0f * (1 - x), 0);
Explanation: Instead of the [0-255] range, let's focus on the [0.0-1.0] range for color components:
If you just scale the green component from 0.0 (on one end) to 1.0 (on the other end) and do the same thing with the red component (but going backwards), you'll get ugly and non-uniform color distribution.
To make it look nice, we could write a lot of code, or we could be more clever.
If you look carefully at the single components, you can see that we can split the range in two equal parts: in the first one we increase the red component from 0.0 to 1.0, leaving the green at 1.0 and the blue at 0.0; in the second we decrease the green component, leaving the other 2 as they are. We can take advantage of the fact that any value above 1.0 will be read as 1.0, by maxing out our values to simplify the code. Assuming your x value goes from 0.00 (0%) to 1.00 (100%), you can multiply it by 2 to let it go over the 1.0 limit for color components. Now you have your components going from 0.0 to 2.0 (the red one) and from 2.0 to 0.0 (the green one). Let them be clipped to [0.0-1.0] ranges and there you go.
If your x moves in another range (like [0-100]) you need to choose an appropriate factor instead of 2
The RGB values for the colors:
Between Red and Yellow, equally space your additions to the green channel until it reaches 255. Between Yellow and Green, equally space your subtractions from the red channel.
Here is a very simple linear interpolation of the color components. It might serve your needs.
public Color GetBlendedColor(int percentage)
{
if (percentage < 50)
return Interpolate(Color.Red, Color.Yellow, percentage / 50.0);
return Interpolate(Color.Yellow, Color.Lime, (percentage - 50) / 50.0);
}
private Color Interpolate(Color color1, Color color2, double fraction)
{
double r = Interpolate(color1.R, color2.R, fraction);
double g = Interpolate(color1.G, color2.G, fraction);
double b = Interpolate(color1.B, color2.B, fraction);
return Color.FromArgb((int)Math.Round(r), (int)Math.Round(g), (int)Math.Round(b));
}
private double Interpolate(double d1, double d2, double fraction)
{
return d1 + (d2 - d1) * fraction;
}
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