I'm trying to shuffle a linked list using a divide-and-conquer algorithm that randomly shuffles a linked list in linearithmic (n log n) time and logarithmic (log n) extra space.
I'm aware that I can do a Knuth shuffle similar to that could be used in a simple array of values, but I'm not sure how I would do this with divide-and-conquer. What I mean is, what am I actually dividing? Do I just divide to each individual node in the list and then randomly assemble the list back together using some random value?
Or do I give each node a random number and then do a mergesort on the nodes based on the random numbers?
Approach 1 (Using user-define method) Create a LinkedList. Store its elements in an array by the toArray() method. Shuffle the array elements. Use ListIterator on the LinkedList and traverse the LinkedList by next() method and store the shuffled data of the Array to the List simultaneously by set() method.
The safest way to shuffle a linked list is copy the data to an array, shuffle the array, and then copy the results of the array back to your list. This is assuming you have functions that goes through your list, and functions to copy data back to your list.
The Fisher–Yates shuffle, as implemented by Durstenfeld, is an in-place shuffle. That is, given a preinitialized array, it shuffles the elements of the array in place, rather than producing a shuffled copy of the array. This can be an advantage if the array to be shuffled is large.
What about the following? Perform the same procedure as merge sort. When merging, instead of selecting an element (one-by-one) from the two lists in sorted order, flip a coin. Choose whether to pick an element from the first or from the second list based on the result of the coin flip.
Edit (2022-01-12): As GA1 points out in the answer below, this algorithm doesn't produce a permutation uniformly at random.
Algorithm.
shuffle(list): if list contains a single element return list list1,list2 = [],[] while list not empty: move front element from list to list1 if list not empty: move front element from list to list2 shuffle(list1) shuffle(list2) if length(list2) < length(list1): i = pick a number uniformly at random in [0..length(list2)] insert a dummy node into list2 at location i # merge while list1 and list2 are not empty: if coin flip is Heads: move front element from list1 to list else: move front element from list2 to list if list1 not empty: append list1 to list if list2 not empty: append list2 to list remove the dummy node from list
The key point for space is that splitting the list into two does not require any extra space. The only extra space we need is to maintain log n elements on the stack during recursion.
The point with the dummy node is to realize that inserting and removing a dummy element keeps the distribution of the elements uniform.
Edit (2022-01-12): As Riley points out in the comments, the analysis below is flawed.
Analysis. Why is the distribution uniform? After the final merge, the probability P_i(n)
of any given number ending up in the position i
is as follows. Either it was:
i
-th place in its own list, and the list won the coin toss the first i
times, the probability of this is 1/2^i
;i-1
-st place in its own list, and the list won the coin toss i-1
times including the last one and lost once, the probability of this is (i-1) choose 1
times 1/2^i
;i-2
-nd place in its own list, and the list won the coin toss i-2
times including the last one and lost twice, the probability of this is (i-1) choose 2
times 1/2^i
;So the probability
P_i(n) = \sum_{j=0}^{i-1} (i-1 choose j) * 1/2^i * P_j(n/2).
Inductively, you can show that P_i(n) = 1/n
. I let you verify the base case and assume that P_j(n/2) = 2/n
. The term \sum_{j=0}^{i-1} (i-1 choose j)
is exactly the number of i-1
-bit binary numbers, i.e. 2^{i-1}
. So we get
P_i(n) = \sum_{j=0}^{i-1} (i-1 choose j) * 1/2^i * 2/n = 2/n * 1/2^i * \sum_{j=0}^{i-1} (i-1 choose j) = 1/n * 1/2^{i-1} * 2^{i-1} = 1/n
I hope this makes sense. The only assumption we need is that n
is even, and that the two lists are shuffled uniformly. This is achieved by adding (and then removing) the dummy node.
P.S. My original intuition was nowhere near rigorous, but I list it just in case. Imagine we assign numbers between 1 and n at random to the elements of the list. And now we run a merge sort with respect to these numbers. At any given step of the merge, it needs to decide which of the heads of the two lists is smaller. But the probability of one being greater than the other should be exactly 1/2, so we can simulate this by flipping a coin.
P.P.S. Is there a way to embed LaTeX here?
Up shuffle approach
This (lua) version is improved from foxcub's answer to remove the need of dummy nodes.
In order to slightly simplify the code in this answer, this version suppose that your lists know their sizes. In the event they don't, you can always find it in O(n)
time, but even better: a few simple adaptation in the code can be done to not require to compute it beforehand (like subdividing one over two instead of first and second half).
function listUpShuffle (l) local lsz = #l if lsz <= 1 then return l end local lsz2 = math.floor(lsz/2) local l1, l2 = {}, {} for k = 1, lsz2 do l1[#l1+1] = l[k] end for k = lsz2+1, lsz do l2[#l2+1] = l[k] end l1 = listUpShuffle(l1) l2 = listUpShuffle(l2) local res = {} local i, j = 1, 1 while i <= #l1 or j <= #l2 do local rem1, rem2 = #l1-i+1, #l2-j+1 if math.random() < rem1/(rem1+rem2) then res[#res+1] = l1[i] i = i+1 else res[#res+1] = l2[j] j = j+1 end end return res end
To avoid using dummy nodes, you have to compensate for the fact that the two intermediate lists can have different lengths by varying the probability to choose in each list. This is done by testing a [0,1] uniform random number against the ratio of nodes popped from the first list over the total number of node popped (in the two lists).
Down shuffle approach
You can also shuffle while you subdivide recursively, which in my humble tests showed slightly (but consistently) better performance. It might come from the fewer instructions, or on the other hand it might have appeared due to cache warmup in luajit, so you will have to profile for your use cases.
function listDownShuffle (l) local lsz = #l if lsz <= 1 then return l end local lsz2 = math.floor(lsz/2) local l1, l2 = {}, {} for i = 1, lsz do local rem1, rem2 = lsz2-#l1, lsz-lsz2-#l2 if math.random() < rem1/(rem1+rem2) then l1[#l1+1] = l[i] else l2[#l2+1] = l[i] end end l1 = listDownShuffle(l1) l2 = listDownShuffle(l2) local res = {} for i = 1, #l1 do res[#res+1] = l1[i] end for i = 1, #l2 do res[#res+1] = l2[i] end return res end
The full source is in my listShuffle.lua Gist.
It contains code that, when executed, prints a matrix representing, for each element of the input list, the number of times it appears at each position of the output list, after a specified number of run. A fairly uniform matrix 'show' the uniformity of the distribution of characters, hence the uniformity of the shuffle.
Here is an example run with 1000000 iteration using a (non power of two) 3 element list :
>> luajit listShuffle.lua 1000000 3 Up shuffle bias matrix: 333331 332782 333887 333377 333655 332968 333292 333563 333145 Down shuffle bias matrix: 333120 333521 333359 333435 333088 333477 333445 333391 333164
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