Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Algorithm for Determining Tic Tac Toe Game Over

I've written a game of tic-tac-toe in Java, and my current method of determining the end of the game accounts for the following possible scenarios for the game being over:

  1. The board is full, and no winner has yet been declared: Game is a draw.
  2. Cross has won.
  3. Circle has won.

Unfortunately, to do so, it reads through a predefined set of these scenarios from a table. This isn't necessarily bad considering that there are only 9 spaces on a board, and thus the table is somewhat small, but is there a better algorithmic way of determining if the game is over? The determination of whether someone has won or not is the meat of the problem, since checking if 9 spaces are full is trivial.

The table method might be the solution, but if not, what is? Also, what if the board were not size n=9? What if it were a much larger board, say n=16, n=25, and so on, causing the number of consecutively placed items to win to be x=4, x=5, etc? A general algorithm to use for all n = { 9, 16, 25, 36 ... }?

like image 512
dreadwail Avatar asked Jun 29 '09 02:06

dreadwail


People also ask

Is there an algorithm for tic tac toe?

The key to the Minimax algorithm is a back and forth between the two players, where the player whose "turn it is" desires to pick the move with the maximum score. In turn, the scores for each of the available moves are determined by the opposing player deciding which of its available moves has the minimum score.

How many ways can a tic tac toe game end?

Play continues until someone achieves this goal or all the spaces are filled with X's and O's. While the minimum number of moves to win a game is five, the maximum number of moves in any game is nine, filling the board with only X's and/or O's. In that case, there are only 2^9 = 512 different final filled boards.

How can you tell if someone has won tic tac toe in Java?

In tic tac toe, a player wins if they have 3 of their symbols in one row, column, or diagonal.

What is the time complexity of tic tac toe?

The time complexity for Tic-tac-toe Problem is O(N) where 'N' is the number of moves as the 'moves[]' array is only traversed once (i.e. number of rows).


2 Answers

You know a winning move can only happen after X or O has made their most recent move, so you can only search row/column with optional diag that are contained in that move to limit your search space when trying to determine a winning board. Also since there are a fixed number of moves in a draw tic-tac-toe game once the last move is made if it wasn't a winning move it's by default a draw game.

This code is for an n by n board with n in a row to win (3x3 board requires 3 in a row, etc)

public class TripleT {          enum State{Blank, X, O};          int n = 3;     State[][] board = new State[n][n];     int moveCount;          void Move(int x, int y, State s){         if(board[x][y] == State.Blank){             board[x][y] = s;         }         moveCount++;                  //check end conditions                  //check col         for(int i = 0; i < n; i++){             if(board[x][i] != s)                 break;             if(i == n-1){                 //report win for s             }         }                  //check row         for(int i = 0; i < n; i++){             if(board[i][y] != s)                 break;             if(i == n-1){                 //report win for s             }         }                  //check diag         if(x == y){             //we're on a diagonal             for(int i = 0; i < n; i++){                 if(board[i][i] != s)                     break;                 if(i == n-1){                     //report win for s                 }             }         }                      //check anti diag (thanks rampion)         if(x + y == n - 1){             for(int i = 0; i < n; i++){                 if(board[i][(n-1)-i] != s)                     break;                 if(i == n-1){                     //report win for s                 }             }         }          //check draw         if(moveCount == (Math.pow(n, 2) - 1)){             //report draw         }     } } 
like image 69
Hardwareguy Avatar answered Oct 27 '22 00:10

Hardwareguy


you can use a magic square http://mathworld.wolfram.com/MagicSquare.html if any row, column, or diag adds up to 15 then a player has won.

like image 24
adk Avatar answered Oct 27 '22 00:10

adk