I've written a game of tic-tac-toe in Java, and my current method of determining the end of the game accounts for the following possible scenarios for the game being over:
Unfortunately, to do so, it reads through a predefined set of these scenarios from a table. This isn't necessarily bad considering that there are only 9 spaces on a board, and thus the table is somewhat small, but is there a better algorithmic way of determining if the game is over? The determination of whether someone has won or not is the meat of the problem, since checking if 9 spaces are full is trivial.
The table method might be the solution, but if not, what is? Also, what if the board were not size n=9
? What if it were a much larger board, say n=16
, n=25
, and so on, causing the number of consecutively placed items to win to be x=4
, x=5
, etc? A general algorithm to use for all n = { 9, 16, 25, 36 ... }
?
The key to the Minimax algorithm is a back and forth between the two players, where the player whose "turn it is" desires to pick the move with the maximum score. In turn, the scores for each of the available moves are determined by the opposing player deciding which of its available moves has the minimum score.
Play continues until someone achieves this goal or all the spaces are filled with X's and O's. While the minimum number of moves to win a game is five, the maximum number of moves in any game is nine, filling the board with only X's and/or O's. In that case, there are only 2^9 = 512 different final filled boards.
In tic tac toe, a player wins if they have 3 of their symbols in one row, column, or diagonal.
The time complexity for Tic-tac-toe Problem is O(N) where 'N' is the number of moves as the 'moves[]' array is only traversed once (i.e. number of rows).
You know a winning move can only happen after X or O has made their most recent move, so you can only search row/column with optional diag that are contained in that move to limit your search space when trying to determine a winning board. Also since there are a fixed number of moves in a draw tic-tac-toe game once the last move is made if it wasn't a winning move it's by default a draw game.
This code is for an n by n board with n in a row to win (3x3 board requires 3 in a row, etc)
public class TripleT { enum State{Blank, X, O}; int n = 3; State[][] board = new State[n][n]; int moveCount; void Move(int x, int y, State s){ if(board[x][y] == State.Blank){ board[x][y] = s; } moveCount++; //check end conditions //check col for(int i = 0; i < n; i++){ if(board[x][i] != s) break; if(i == n-1){ //report win for s } } //check row for(int i = 0; i < n; i++){ if(board[i][y] != s) break; if(i == n-1){ //report win for s } } //check diag if(x == y){ //we're on a diagonal for(int i = 0; i < n; i++){ if(board[i][i] != s) break; if(i == n-1){ //report win for s } } } //check anti diag (thanks rampion) if(x + y == n - 1){ for(int i = 0; i < n; i++){ if(board[i][(n-1)-i] != s) break; if(i == n-1){ //report win for s } } } //check draw if(moveCount == (Math.pow(n, 2) - 1)){ //report draw } } }
you can use a magic square http://mathworld.wolfram.com/MagicSquare.html if any row, column, or diag adds up to 15 then a player has won.
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